Init.cs 1.5 KB

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  1. using System;
  2. using Model;
  3. namespace Hotfix
  4. {
  5. public static class Init
  6. {
  7. public static void Start()
  8. {
  9. try
  10. {
  11. Game.Scene.ModelScene = Model.Game.Scene;
  12. // 注册热更层回调
  13. Model.Game.Hotfix.Update = () => { Update(); };
  14. Model.Game.Hotfix.LateUpdate = () => { LateUpdate(); };
  15. Model.Game.Hotfix.OnApplicationQuit = () => { OnApplicationQuit(); };
  16. // 注册热更层消息回调
  17. ClientDispatcher clientDispatcher = new ClientDispatcher
  18. {
  19. HotfixCallback = (s, p) => { HotfixMessageDispatcher.Run(s, p); }
  20. };
  21. Model.Game.Scene.GetComponent<NetOuterComponent>().MessageDispatcher = clientDispatcher;
  22. Game.Scene.AddComponent<UIComponent>();
  23. Game.Scene.AddComponent<OpcodeTypeComponent>();
  24. Game.Scene.AddComponent<MessageDispatherComponent>();
  25. // 加载热更配置
  26. Model.Game.Scene.GetComponent<ResourcesComponent>().LoadBundle("config.unity3d");
  27. Game.Scene.AddComponent<ConfigComponent>();
  28. Model.Game.Scene.GetComponent<ResourcesComponent>().UnloadBundle("config.unity3d");
  29. Game.EventSystem.Run(EventIdType.InitSceneStart);
  30. }
  31. catch (Exception e)
  32. {
  33. Log.Error(e.ToStr());
  34. }
  35. }
  36. public static void Update()
  37. {
  38. try
  39. {
  40. Game.EventSystem.Update();
  41. }
  42. catch (Exception e)
  43. {
  44. Log.Error(e.ToStr());
  45. }
  46. }
  47. public static void LateUpdate()
  48. {
  49. try
  50. {
  51. Game.EventSystem.LateUpdate();
  52. }
  53. catch (Exception e)
  54. {
  55. Log.Error(e.ToStr());
  56. }
  57. }
  58. public static void OnApplicationQuit()
  59. {
  60. Game.Close();
  61. }
  62. }
  63. }