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- using System;
- using ETModel;
- namespace ETHotfix
- {
- public class InnerMessageDispatcher: IMessageDispatcher
- {
- public void Dispatch(Session session, Packet packet)
- {
- ushort opcode = packet.Opcode();
- Type messageType = Game.Scene.GetComponent<OpcodeTypeComponent>().GetType(opcode);
- IMessage message = (IMessage)session.Network.MessagePacker.DeserializeFrom(messageType, packet.Bytes, Packet.Index, packet.Length - Packet.Index);
-
- // 收到actor消息,放入actor队列
- if (message is IActorMessage iActorMessage)
- {
- Entity entity = (Entity)Game.EventSystem.Get(iActorMessage.ActorId);
- if (entity == null)
- {
- Log.Warning($"not found actor: {iActorMessage.ActorId}");
- ActorResponse response = new ActorResponse
- {
- Error = ErrorCode.ERR_NotFoundActor,
- RpcId = iActorMessage.RpcId
- };
- session.Reply(response);
- return;
- }
- MailBoxComponent mailBoxComponent = entity.GetComponent<MailBoxComponent>();
- if (mailBoxComponent == null)
- {
- ActorResponse response = new ActorResponse
- {
- Error = ErrorCode.ERR_NotFoundActor,
- RpcId = iActorMessage.RpcId
- };
- session.Reply(response);
- Log.Error($"actor没有挂载ActorComponent组件: {entity.GetType().Name} {entity.Id}");
- return;
- }
-
- mailBoxComponent.Add(new ActorMessageInfo() { Session = session, Message = iActorMessage });
- return;
- }
-
- Game.Scene.GetComponent<MessageDispatherComponent>().Handle(session, new MessageInfo(opcode, message));
- }
- }
- }
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