USocket.cs 6.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Runtime.InteropServices;
  4. using System.Threading.Tasks;
  5. using Network;
  6. namespace UNet
  7. {
  8. public sealed class USocket: IDisposable
  9. {
  10. private IntPtr peerPtr = IntPtr.Zero;
  11. private readonly EService service;
  12. private readonly LinkedList<byte[]> recvBuffer = new LinkedList<byte[]>();
  13. public Action<EEvent> Connected { get; set; }
  14. public Action<EEvent> Received { get; set; }
  15. public Action<EEvent> Disconnect { get; set; }
  16. public Action<int> Error { get; set; }
  17. public USocket(EService service)
  18. {
  19. this.service = service;
  20. }
  21. public void Dispose()
  22. {
  23. if (this.peerPtr == IntPtr.Zero)
  24. {
  25. return;
  26. }
  27. NativeMethods.EnetPeerReset(this.peerPtr);
  28. this.peerPtr = IntPtr.Zero;
  29. }
  30. public IntPtr PeerPtr
  31. {
  32. get
  33. {
  34. return this.peerPtr;
  35. }
  36. set
  37. {
  38. this.peerPtr = value;
  39. }
  40. }
  41. private ENetPeer Struct
  42. {
  43. get
  44. {
  45. if (this.peerPtr == IntPtr.Zero)
  46. {
  47. return new ENetPeer();
  48. }
  49. return (ENetPeer) Marshal.PtrToStructure(this.peerPtr, typeof (ENetPeer));
  50. }
  51. set
  52. {
  53. Marshal.StructureToPtr(value, this.peerPtr, false);
  54. }
  55. }
  56. public string RemoteAddress
  57. {
  58. get
  59. {
  60. ENetPeer peer = this.Struct;
  61. return peer.Address.Host + ":" + peer.Address.Port;
  62. }
  63. }
  64. public PeerState State
  65. {
  66. get
  67. {
  68. if (this.peerPtr == IntPtr.Zero)
  69. {
  70. return PeerState.Uninitialized;
  71. }
  72. return this.Struct.State;
  73. }
  74. }
  75. public void Ping()
  76. {
  77. NativeMethods.EnetPeerPing(this.peerPtr);
  78. }
  79. public void ConfigureThrottle(uint interval, uint acceleration, uint deceleration)
  80. {
  81. NativeMethods.EnetPeerThrottleConfigure(this.peerPtr, interval, acceleration, deceleration);
  82. }
  83. public Task<bool> ConnectAsync(
  84. string hostName, ushort port,
  85. uint channelLimit = NativeMethods.ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT, uint data = 0)
  86. {
  87. if (channelLimit > NativeMethods.ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT)
  88. {
  89. throw new ArgumentOutOfRangeException("channelLimit");
  90. }
  91. var tcs = new TaskCompletionSource<bool>();
  92. var address = new Address { HostName = hostName, Port = port };
  93. ENetAddress nativeAddress = address.Struct;
  94. this.peerPtr = NativeMethods.EnetHostConnect(this.service.HostPtr, ref nativeAddress,
  95. channelLimit, data);
  96. if (this.peerPtr == IntPtr.Zero)
  97. {
  98. throw new EException("host connect call failed.");
  99. }
  100. this.service.PeersManager.Add(this.peerPtr, this);
  101. this.Connected = eEvent =>
  102. {
  103. if (eEvent.EventState == EventState.DISCONNECTED)
  104. {
  105. tcs.TrySetException(new EException("socket disconnected in connect"));
  106. }
  107. tcs.TrySetResult(true);
  108. };
  109. return tcs.Task;
  110. }
  111. public Task<bool> AcceptAsync()
  112. {
  113. if (this.service.PeersManager.ContainsKey(IntPtr.Zero))
  114. {
  115. throw new EException("do not accept twice!");
  116. }
  117. var tcs = new TaskCompletionSource<bool>();
  118. // 如果有请求连接缓存的包,从缓存中取
  119. if (this.service.ConnEEvents.Count > 0)
  120. {
  121. EEvent eEvent = this.service.ConnEEvents.First.Value;
  122. this.service.ConnEEvents.RemoveFirst();
  123. this.PeerPtr = eEvent.PeerPtr;
  124. this.service.PeersManager.Add(this.PeerPtr, this);
  125. tcs.TrySetResult(true);
  126. }
  127. else
  128. {
  129. this.service.PeersManager.Add(this.PeerPtr, this);
  130. this.Connected = eEvent =>
  131. {
  132. if (eEvent.EventState == EventState.DISCONNECTED)
  133. {
  134. tcs.TrySetException(new EException("socket disconnected in accpet"));
  135. }
  136. this.service.PeersManager.Remove(IntPtr.Zero);
  137. this.PeerPtr = eEvent.PeerPtr;
  138. this.service.PeersManager.Add(this.PeerPtr, this);
  139. tcs.TrySetResult(true);
  140. };
  141. }
  142. return tcs.Task;
  143. }
  144. public void WriteAsync(byte[] data, byte channelID = 0, PacketFlags flags = PacketFlags.Reliable)
  145. {
  146. var packet = new EPacket(data, flags);
  147. NativeMethods.EnetPeerSend(this.peerPtr, channelID, packet.PacketPtr);
  148. // enet_peer_send函数会自动删除packet,设置为0,防止Dispose或者析构函数再次删除
  149. packet.PacketPtr = IntPtr.Zero;
  150. }
  151. public Task<byte[]> ReadAsync()
  152. {
  153. var tcs = new TaskCompletionSource<byte[]>();
  154. // 如果有缓存的包,从缓存中取
  155. if (this.recvBuffer.Count > 0)
  156. {
  157. var bytes = this.recvBuffer.First.Value;
  158. this.recvBuffer.RemoveFirst();
  159. tcs.TrySetResult(bytes);
  160. }
  161. // 没有缓存封包,设置回调等待
  162. else
  163. {
  164. this.Received = eEvent =>
  165. {
  166. if (eEvent.EventState == EventState.DISCONNECTED)
  167. {
  168. tcs.TrySetException(new EException("socket disconnected in receive"));
  169. }
  170. using (var packet = new EPacket(eEvent.PacketPtr))
  171. {
  172. var bytes = packet.Bytes;
  173. tcs.TrySetResult(bytes);
  174. }
  175. };
  176. }
  177. return tcs.Task;
  178. }
  179. public Task<bool> DisconnectAsync(uint data = 0)
  180. {
  181. NativeMethods.EnetPeerDisconnect(this.peerPtr, data);
  182. // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
  183. this.PeerPtr = IntPtr.Zero;
  184. var tcs = new TaskCompletionSource<bool>();
  185. this.Disconnect = eEvent => tcs.TrySetResult(true);
  186. return tcs.Task;
  187. }
  188. public Task<bool> DisconnectLaterAsync(uint data = 0)
  189. {
  190. NativeMethods.EnetPeerDisconnectLater(this.peerPtr, data);
  191. // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
  192. this.PeerPtr = IntPtr.Zero;
  193. var tcs = new TaskCompletionSource<bool>();
  194. this.Disconnect = eEvent => tcs.TrySetResult(true);
  195. return tcs.Task;
  196. }
  197. public void DisconnectNow(uint data)
  198. {
  199. NativeMethods.EnetPeerDisconnectNow(this.peerPtr, data);
  200. // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
  201. this.PeerPtr = IntPtr.Zero;
  202. }
  203. internal void OnConnected(EEvent eEvent)
  204. {
  205. if (this.Connected == null)
  206. {
  207. return;
  208. }
  209. Action<EEvent> localConnected = this.Connected;
  210. this.Connected = null;
  211. // 此调用将让await ConnectAsync返回,所以null必须在此之前设置
  212. localConnected(eEvent);
  213. }
  214. internal void OnReceived(EEvent eEvent)
  215. {
  216. // 如果应用层还未调用readasync则将包放到缓存队列
  217. if (this.Received == null)
  218. {
  219. using (var packet = new EPacket(eEvent.PacketPtr))
  220. {
  221. var bytes = packet.Bytes;
  222. this.recvBuffer.AddLast(bytes);
  223. }
  224. }
  225. else
  226. {
  227. Action<EEvent> localReceived = this.Received;
  228. this.Received = null;
  229. // 此调用将让await ReadAsync返回,所以null必须在此之前设置
  230. localReceived(eEvent);
  231. }
  232. }
  233. internal void OnDisconnect(EEvent eEvent)
  234. {
  235. if (this.Disconnect == null)
  236. {
  237. return;
  238. }
  239. this.Disconnect(eEvent);
  240. }
  241. internal void OnError(int errorCode)
  242. {
  243. if (this.Error == null)
  244. {
  245. return;
  246. }
  247. this.Error(errorCode);
  248. }
  249. }
  250. }