UILobbyComponent.cs 2.2 KB

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  1. using System;
  2. using Model;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. namespace Hotfix
  6. {
  7. [ObjectEvent]
  8. public class UILobbyComponentEvent : ObjectEvent<UILobbyComponent>, IAwake
  9. {
  10. public void Awake()
  11. {
  12. this.Get().Awake();
  13. }
  14. }
  15. public class UILobbyComponent : Component
  16. {
  17. private GameObject sendBtn;
  18. private GameObject sendRpcBtn;
  19. private GameObject transfer1Btn;
  20. private GameObject transfer2Btn;
  21. public void Awake()
  22. {
  23. ReferenceCollector rc = this.GetEntity<UI>().GameObject.GetComponent<ReferenceCollector>();
  24. this.sendBtn = rc.Get<GameObject>("Send");
  25. this.sendRpcBtn = rc.Get<GameObject>("SendRpc");
  26. this.sendBtn.GetComponent<Button>().onClick.Add(this.OnSend);
  27. this.sendRpcBtn.GetComponent<Button>().onClick.Add(this.OnSendRpc);
  28. this.transfer1Btn = rc.Get<GameObject>("Transfer1");
  29. this.transfer2Btn = rc.Get<GameObject>("Transfer2");
  30. this.transfer1Btn.GetComponent<Button>().onClick.Add(this.OnTransfer1);
  31. this.transfer2Btn.GetComponent<Button>().onClick.Add(this.OnTransfer2);
  32. }
  33. private void OnSend()
  34. {
  35. // 发送一个actor消息
  36. SessionComponent.Instance.Session.Send(new Actor_Test() { Info = "message client->gate->map->gate->client" });
  37. }
  38. private async void OnSendRpc()
  39. {
  40. try
  41. {
  42. // 向actor发起一次rpc调用
  43. Actor_TestResponse response = await SessionComponent.Instance.Session.Call<Actor_TestResponse>(new Actor_TestRequest() { request = "request actor test rpc" });
  44. Log.Info($"recv response: {MongoHelper.ToJson(response)}");
  45. }
  46. catch (Exception e)
  47. {
  48. Log.Error(e.ToStr());
  49. }
  50. }
  51. private async void OnTransfer1()
  52. {
  53. try
  54. {
  55. Actor_TransferResponse response = await SessionComponent.Instance.Session.Call<Actor_TransferResponse>(new Actor_TransferRequest() {MapIndex = 0});
  56. Log.Info($"传送成功! {MongoHelper.ToJson(response)}");
  57. }
  58. catch (Exception e)
  59. {
  60. Log.Error(e.ToStr());
  61. }
  62. }
  63. private async void OnTransfer2()
  64. {
  65. Actor_TransferResponse response = await SessionComponent.Instance.Session.Call<Actor_TransferResponse>(new Actor_TransferRequest() { MapIndex = 1 });
  66. Log.Info($"传送成功! {MongoHelper.ToJson(response)}");
  67. }
  68. }
  69. }