| 12345678910111213141516171819202122232425 |
- using Base;
- using UnityEngine;
- namespace Model
- {
- [Node(NodeClassifyType.Action, "创建UI特效")]
- public class CreateUIEffect : Node
- {
- [NodeInput("传入的UI参数", typeof(UI))]
- private string uiKey;
- [NodeField("特效")]
- private GameObject effect;
- public CreateUIEffect(NodeProto nodeProto): base(nodeProto)
- {
- }
- protected override bool Run(BehaviorTree behaviorTree, BTEnv env)
- {
- Log.Debug($"创建UI特效: {this.effect.name}");
- return true;
- }
- }
- }
|