EventDefine.h 530 B

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  1. #ifndef BEHAVIORTREE_EVENTDEFINE_H
  2. #define BEHAVIORTREE_EVENTDEFINE_H
  3. enum EventType
  4. {
  5. ON_SPELL_START = 0,
  6. ON_SPELL_FINISH = 1,
  7. ON_ADD_BUFF = 2,
  8. ON_REMOVE_BUFF = 3,
  9. ON_HITTED = 4,
  10. ON_HIT = 5,
  11. };
  12. enum NodeType
  13. {
  14. SEQUENCE = 1,
  15. SELECTOR = 2,
  16. NOT = 11,
  17. // 条件子节点100 - 1001
  18. BUFF_TYPE = 101,
  19. // 动作子节点
  20. CHANGE_HEALTH = 1001,
  21. };
  22. enum SpellUnit
  23. {
  24. CASTER = 0,
  25. VICTIM = 1,
  26. };
  27. #endif // BEHAVIORTREE_EVENTDEFINE_H