NotNode.h 572 B

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  1. #ifndef BEHAVIORTREE_NOTNODE_H
  2. #define BEHAVIORTREE_NOTNODE_H
  3. #include "BehaviorTree/BehaviorNodeIf.h"
  4. namespace Egametang {
  5. class NotNode: public BehaviorNodeIf
  6. {
  7. private:
  8. BehaviorNodeIf* node;
  9. public:
  10. NotNode(int32 type);
  11. virtual ~NotNode();
  12. virtual bool Run(ContexIf* contex);
  13. virtual void AddChildNode(BehaviorNodeIf *node);
  14. virtual std::string ToString();
  15. };
  16. class NotNodeFactory: public BehaviorNodeFactoryIf
  17. {
  18. public:
  19. virtual BehaviorNodeIf* GetInstance(const BehaviorNodeConf& conf);
  20. };
  21. } // namespace Egametang
  22. #endif // BEHAVIORTREE_NOTNODE_H