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- #ifndef BEHAVIORTREE_SELECTORNODE_H
- #define BEHAVIORTREE_SELECTORNODE_H
- #include <list>
- #include "BehaviorTree/BehaviorNodeIf.h"
- namespace Egametang {
- class SelectorNode: public BehaviorNodeIf
- {
- private:
- std::list<BehaviorNodeIf*> nodes;
- public:
- SelectorNode(int32 type);
- virtual ~SelectorNode();
- virtual bool Run(ContexIf* contex);
- virtual void AddChildNode(BehaviorNodeIf *node);
- virtual std::string ToString();
- };
- class SelectorNodeFactory: public BehaviorNodeFactoryIf
- {
- public:
- virtual BehaviorNodeIf* GetInstance(const BehaviorNodeConf& conf);
- };
- } // namespace Egametang
- #endif // BEHAVIORTREE_SELECTORNODE_H
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