Model.csproj 4.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7. <ProjectGuid>{ED5F97A1-3863-478A-9086-D9FAF7C5B99F}</ProjectGuid>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>Model</RootNamespace>
  11. <AssemblyName>Model</AssemblyName>
  12. <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
  13. <FileAlignment>512</FileAlignment>
  14. <TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
  15. </PropertyGroup>
  16. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  17. <DebugSymbols>true</DebugSymbols>
  18. <DebugType>full</DebugType>
  19. <Optimize>false</Optimize>
  20. <OutputPath>..\Temp\UnityVS_bin\Debug\</OutputPath>
  21. <DefineConstants>DEBUG;TRACE</DefineConstants>
  22. <ErrorReport>prompt</ErrorReport>
  23. <WarningLevel>4</WarningLevel>
  24. </PropertyGroup>
  25. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  26. <DebugType>pdbonly</DebugType>
  27. <Optimize>true</Optimize>
  28. <OutputPath>bin\Release\</OutputPath>
  29. <DefineConstants>TRACE</DefineConstants>
  30. <ErrorReport>prompt</ErrorReport>
  31. <WarningLevel>4</WarningLevel>
  32. </PropertyGroup>
  33. <ItemGroup>
  34. <Reference Include="AsyncBridge.Net35, Version=0.0.0.0, Culture=neutral, PublicKeyToken=b3b1c0202c0d6a87, processorArchitecture=MSIL">
  35. <SpecificVersion>False</SpecificVersion>
  36. <HintPath>..\Assets\CSharp 6.0 Support\AsyncTools\Plugins\AsyncBridge.Net35.dll</HintPath>
  37. </Reference>
  38. <Reference Include="System" />
  39. <Reference Include="System.Core" />
  40. <Reference Include="System.Threading, Version=1.0.2856.102, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
  41. <SpecificVersion>False</SpecificVersion>
  42. <HintPath>..\Assets\CSharp 6.0 Support\AsyncTools\Plugins\System.Threading.dll</HintPath>
  43. </Reference>
  44. <Reference Include="UnityEngine">
  45. <HintPath>..\Library\UnityAssemblies\UnityEngine.dll</HintPath>
  46. </Reference>
  47. </ItemGroup>
  48. <ItemGroup>
  49. <Compile Include="Object\IAwake.cs" />
  50. <Compile Include="Object\ILoader.cs" />
  51. <Compile Include="Init.cs" />
  52. <Compile Include="Helper\ArrayHelper.cs" />
  53. <Compile Include="Helper\ByteHelper.cs" />
  54. <Compile Include="Object\Component.cs" />
  55. <Compile Include="Object\Entity.cs" />
  56. <Compile Include="Helper\IdGenerater.cs" />
  57. <Compile Include="Helper\MD5Helper.cs" />
  58. <Compile Include="Helper\MongoHelper.cs" />
  59. <Compile Include="Object\IOpen.cs" />
  60. <Compile Include="Object\IStart.cs" />
  61. <Compile Include="Object\IUpdate.cs" />
  62. <Compile Include="MessageAttribute.cs" />
  63. <Compile Include="Object\Object.cs" />
  64. <Compile Include="Object\ObjectEventAttribute.cs" />
  65. <Compile Include="Object\ObjectManager.cs" />
  66. <Compile Include="Properties\AssemblyInfo.cs" />
  67. <Compile Include="Helper\ProtobufHelper.cs" />
  68. <Compile Include="Helper\RandomHelper.cs" />
  69. </ItemGroup>
  70. <ItemGroup>
  71. <ProjectReference Include="..\Unity.CSharp.csproj">
  72. <Project>{4123f183-8f61-27ae-ea27-294dde0cc7eb}</Project>
  73. <Name>Unity.CSharp</Name>
  74. </ProjectReference>
  75. <ProjectReference Include="..\Unity.CSharp.Editor.csproj">
  76. <Project>{27d29a4b-fde7-b1bd-e226-b13a243bca00}</Project>
  77. <Name>Unity.CSharp.Editor</Name>
  78. </ProjectReference>
  79. <ProjectReference Include="..\Unity.CSharp.Plugins.csproj">
  80. <Project>{1aa60596-6964-87f6-2427-6ca85bbaf27d}</Project>
  81. <Name>Unity.CSharp.Plugins</Name>
  82. </ProjectReference>
  83. </ItemGroup>
  84. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  85. <PropertyGroup>
  86. <PostBuildEvent>"$(SolutionDir)\CSharp60Support\Roslyn\pdb2mdb.exe" $(TargetFileName)
  87. echo f | xcopy /y $(TargetDir)$(TargetFileName) $(SolutionDir)Assets\Res\Code\$(TargetFileName).bytes
  88. echo f | xcopy /y $(TargetDir)$(TargetFileName).mdb $(SolutionDir)Assets\Res\Code\$(TargetFileName).mdb.bytes</PostBuildEvent>
  89. </PropertyGroup>
  90. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  91. Other similar extension points exist, see Microsoft.Common.targets.
  92. <Target Name="BeforeBuild">
  93. </Target>
  94. <Target Name="AfterBuild">
  95. </Target>
  96. -->
  97. </Project>