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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using HybridCLR;
- using UnityEngine;
- namespace ET
- {
- public static class LoadCodeHelper
- {
- public static async ETTask LoadDlls()
- {
- var dlls = await DownloadAsync();
-
- LoadModel(dlls);
- LoadHotfix(dlls);
- if (Define.EnableIL2CPP)
- {
- await LoadAot();
- }
- }
-
- public static async ETTask ReLoadDlls()
- {
- var dlls = await DownloadAsync();
- LoadHotfix(dlls);
- }
- private static async ETTask<Dictionary<string, TextAsset>> DownloadAsync()
- {
- return await ResourcesComponent.Instance.LoadAllAssetsAsync<TextAsset>($"Assets/Bundles/Code/Unity.Model.dll.bytes");
- }
- private static async ETTask LoadAot()
- {
- Dictionary<string, TextAsset> aotDlls = await ResourcesComponent.Instance.LoadAllAssetsAsync<TextAsset>($"Assets/Bundles/AotDlls/mscorlib.dll.bytes");
- foreach (var kv in aotDlls)
- {
- TextAsset textAsset = kv.Value;
- RuntimeApi.LoadMetadataForAOTAssembly(textAsset.bytes, HomologousImageMode.SuperSet);
- }
- }
- private static void LoadModel(Dictionary<string, TextAsset> dlls)
- {
- bool enableDll = Resources.Load<GlobalConfig>("GlobalConfig").EnableDll;
- Assembly modelAssembly = null;
- Assembly modelViewAssembly = null;
-
- if (!Define.IsEditor)
- {
- byte[] modelAssBytes = dlls["Unity.Model.dll"].bytes;
- byte[] modelPdbBytes = dlls["Unity.Model.pdb"].bytes;
- byte[] modelViewAssBytes = dlls["Unity.ModelView.dll"].bytes;
- byte[] modelViewPdbBytes = dlls["Unity.ModelView.pdb"].bytes;
- // 如果需要测试,可替换成下面注释的代码直接加载Assets/Bundles/Code/Unity.Model.dll.bytes,但真正打包时必须使用上面的代码
- //modelAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.dll.bytes"));
- //modelPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.pdb.bytes"));
- //modelViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.dll.bytes"));
- //modelViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.pdb.bytes"));
-
- modelAssembly = Assembly.Load(modelAssBytes, modelPdbBytes);
- modelViewAssembly = Assembly.Load(modelViewAssBytes, modelViewPdbBytes);
- }
- else
- {
- if (enableDll)
- {
- byte[] modelAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.dll.bytes"));
- byte[] modelPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.pdb.bytes"));
- byte[] modelViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.dll.bytes"));
- byte[] modelViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.pdb.bytes"));
- modelAssembly = Assembly.Load(modelAssBytes, modelPdbBytes);
- modelViewAssembly = Assembly.Load(modelViewAssBytes, modelViewPdbBytes);
- }
- else
- {
- Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
- foreach (Assembly ass in assemblies)
- {
- string name = ass.GetName().Name;
- if (name == "Unity.Model")
- {
- modelAssembly = ass;
- }
- else if (name == "Unity.ModelView")
- {
- modelViewAssembly = ass;
- }
- if (modelAssembly != null && modelViewAssembly != null)
- {
- break;
- }
- }
- }
- }
-
- CodeLoader.Instance.AddModel(typeof(World).Assembly, typeof(Init).Assembly, modelAssembly, modelViewAssembly);
- }
- private static void LoadHotfix(Dictionary<string, TextAsset> dlls)
- {
- bool enableDll = Resources.Load<GlobalConfig>("GlobalConfig").EnableDll;
- byte[] hotfixAssBytes;
- byte[] hotfixPdbBytes;
- byte[] hotfixViewAssBytes;
- byte[] hotfixViewPdbBytes;
- Assembly hotfixAssembly = null;
- Assembly hotfixViewAssembly = null;
- if (!Define.IsEditor)
- {
- hotfixAssBytes = dlls["Unity.Hotfix.dll"].bytes;
- hotfixPdbBytes = dlls["Unity.Hotfix.pdb"].bytes;
- hotfixViewAssBytes = dlls["Unity.HotfixView.dll"].bytes;
- hotfixViewPdbBytes = dlls["Unity.HotfixView.pdb"].bytes;
- // 如果需要测试,可替换成下面注释的代码直接加载Assets/Bundles/Code/Hotfix.dll.bytes,但真正打包时必须使用上面的代码
- //hotfixAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.dll.bytes"));
- //hotfixPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.pdb.bytes"));
- //hotfixViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.dll.bytes"));
- //hotfixViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.pdb.bytes"));
- hotfixAssembly = Assembly.Load(hotfixAssBytes, hotfixPdbBytes);
- hotfixViewAssembly = Assembly.Load(hotfixViewAssBytes, hotfixViewPdbBytes);
- }
- else
- {
- if (enableDll)
- {
- hotfixAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.dll.bytes"));
- hotfixPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.pdb.bytes"));
- hotfixViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.dll.bytes"));
- hotfixViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.pdb.bytes"));
- hotfixAssembly = Assembly.Load(hotfixAssBytes, hotfixPdbBytes);
- hotfixViewAssembly = Assembly.Load(hotfixViewAssBytes, hotfixViewPdbBytes);
- }
- else
- {
- Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
- foreach (Assembly ass in assemblies)
- {
- string name = ass.GetName().Name;
- if (name == "Unity.Hotfix")
- {
- hotfixAssembly = ass;
- }
- else if (name == "Unity.HotfixView")
- {
- hotfixViewAssembly = ass;
- }
- if (hotfixAssembly != null && hotfixViewAssembly != null)
- {
- break;
- }
- }
- }
- }
- CodeLoader.Instance.LoadHotfix(hotfixAssembly, hotfixViewAssembly);
- }
- }
- }
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