Init.cs 1.7 KB

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  1. using System;
  2. using CommandLine;
  3. using UnityEngine;
  4. namespace ET
  5. {
  6. public class Init: MonoBehaviour
  7. {
  8. private void Start()
  9. {
  10. this.StartAsync().Coroutine();
  11. }
  12. private async ETTask StartAsync()
  13. {
  14. DontDestroyOnLoad(gameObject);
  15. AppDomain.CurrentDomain.UnhandledException += (sender, e) =>
  16. {
  17. Log.Error(e.ExceptionObject.ToString());
  18. };
  19. // 命令行参数
  20. string[] args = "".Split(" ");
  21. Parser.Default.ParseArguments<Options>(args)
  22. .WithNotParsed(error => throw new Exception($"命令行格式错误! {error}"))
  23. .WithParsed((o)=>World.Instance.AddSingleton(o));
  24. Options.Instance.StartConfig = $"StartConfig/Localhost";
  25. World.Instance.AddSingleton<Logger>().Log = new UnityLogger();
  26. ETTask.ExceptionHandler += Log.Error;
  27. World.Instance.AddSingleton<TimeInfo>();
  28. World.Instance.AddSingleton<FiberManager>();
  29. World.Instance.AddSingleton<ObjectPool>();
  30. World.Instance.AddSingleton<IdGenerater>();
  31. World.Instance.AddSingleton<OpcodeType>();
  32. World.Instance.AddSingleton<MessageQueue>();
  33. World.Instance.AddSingleton<NetServices>();
  34. World.Instance.AddSingleton<LogMsg>();
  35. await World.Instance.AddSingleton<ResourcesComponent>().CreatePackageAsync("DefaultPackage", true);
  36. World.Instance.AddSingleton<CodeLoader>();
  37. await LoadCodeHelper.LoadDlls();
  38. // 创建Main Fiber
  39. await FiberManager.Instance.Create(SchedulerType.Main, 1, 0, 1, "Main");
  40. }
  41. private void Update()
  42. {
  43. TimeInfo.Instance.Update();
  44. FiberManager.Instance.Update();
  45. }
  46. private void LateUpdate()
  47. {
  48. FiberManager.Instance.LateUpdate();
  49. }
  50. private void OnApplicationQuit()
  51. {
  52. World.Instance.Dispose();
  53. }
  54. }
  55. }