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- using System;
- using UnityEngine;
- namespace ET.Client
- {
- public static class LSUnitViewSystem
- {
- public class AwakeSystem: AwakeSystem<LSUnitView, GameObject>
- {
- protected override void Awake(LSUnitView self, GameObject go)
- {
- self.GameObject = go;
- self.Transform = go.transform;
- }
- }
- }
- }
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