Unity.Hotfix.csproj 4.2 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
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  58. <Compile Include="Component\UnitComponentE.cs" />
  59. <Compile Include="UI\UILogin\Component\UILobbyComponentE.cs" />
  60. <Compile Include="UI\UILogin\Event\InitSceneStart_CreateLobbyUI.cs" />
  61. <Compile Include="Properties\AssemblyInfo.cs" />
  62. <Compile Include="UI\UILogin\Factory\UILobbyFactory.cs" />
  63. </ItemGroup>
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  67. <Name>Unity</Name>
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  69. <ProjectReference Include="..\Unity.Plugins.csproj">
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  74. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  75. <PropertyGroup>
  76. <PostBuildEvent>echo FA | xcopy $(TargetName).dll $(SolutionDir)Assets\Res\Code\$(TargetName).dll.bytes
  77. echo FA | xcopy $(TargetName).pdb $(SolutionDir)Assets\Res\Code\$(TargetName).pdb.bytes</PostBuildEvent>
  78. </PropertyGroup>
  79. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  80. Other similar extension points exist, see Microsoft.Common.targets.
  81. <Target Name="BeforeBuild">
  82. </Target>
  83. <Target Name="AfterBuild">
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