ClientDispatcher.cs 1.1 KB

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  1. using System;
  2. namespace Model
  3. {
  4. public class ClientDispatcher: IMessageDispatcher
  5. {
  6. // 热更层消息回调
  7. public Action<Session, PacketInfo> HotfixCallback;
  8. public void Dispatch(Session session, PacketInfo packetInfo)
  9. {
  10. if (OpcodeHelper.IsClientHotfixMessage(packetInfo.Opcode))
  11. {
  12. HotfixCallback.Invoke(session, packetInfo);
  13. return;
  14. }
  15. Type messageType = Game.Scene.GetComponent<OpcodeTypeComponent>().GetType(packetInfo.Opcode);
  16. IMessage message = (IMessage)session.Network.MessagePacker.DeserializeFrom(messageType, packetInfo.Bytes, packetInfo.Index, packetInfo.Length);
  17. // 如果是帧同步消息,交给ClientFrameComponent处理
  18. FrameMessage frameMessage = message as FrameMessage;
  19. if (frameMessage != null)
  20. {
  21. Game.Scene.GetComponent<ClientFrameComponent>().Add(session, frameMessage);
  22. return;
  23. }
  24. // 普通消息或者是Rpc请求消息
  25. MessageInfo messageInfo = new MessageInfo(packetInfo.Opcode, message);
  26. Game.Scene.GetComponent<MessageDispatherComponent>().Handle(session, messageInfo);
  27. }
  28. }
  29. }