Init.cs 1.3 KB

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  1. using System;
  2. using Model;
  3. namespace Hotfix
  4. {
  5. public static class Init
  6. {
  7. public static void Start()
  8. {
  9. try
  10. {
  11. Hotfix.Scene.ModelScene = Game.Scene;
  12. // 注册热更层回调
  13. Model.Init.Instance.HotfixUpdate = () => { Update(); };
  14. Model.Init.Instance.HotfixLateUpdate = () => { LateUpdate(); };
  15. Model.Init.Instance.HotfixOnApplicationQuit = () => { OnApplicationQuit(); };
  16. // 注册热更层消息回调
  17. ClientDispatcher clientDispatcher = new ClientDispatcher
  18. {
  19. HotfixCallback = (s, p) => { HotfixMessageDispatcher.Run(s, p); }
  20. };
  21. Game.Scene.GetComponent<NetOuterComponent>().MessageDispatcher = clientDispatcher;
  22. Hotfix.Scene.AddComponent<UIComponent>();
  23. Hotfix.Scene.AddComponent<OpcodeTypeComponent>();
  24. Hotfix.Scene.AddComponent<MessageDispatherComponent>();
  25. Hotfix.EventSystem.Run(EventIdType.InitSceneStart);
  26. }
  27. catch (Exception e)
  28. {
  29. Log.Error(e.ToStr());
  30. }
  31. }
  32. public static void Update()
  33. {
  34. try
  35. {
  36. Hotfix.EventSystem.Update();
  37. }
  38. catch (Exception e)
  39. {
  40. Log.Error(e.ToStr());
  41. }
  42. }
  43. public static void LateUpdate()
  44. {
  45. try
  46. {
  47. Hotfix.EventSystem.LateUpdate();
  48. }
  49. catch (Exception e)
  50. {
  51. Log.Error(e.ToStr());
  52. }
  53. }
  54. public static void OnApplicationQuit()
  55. {
  56. Hotfix.Close();
  57. }
  58. }
  59. }