Unity.Plugins.csproj 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  6. <ProductVersion>10.0.20506</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{D1FDB199-0FB7-099D-3771-C6A942E4E326}</ProjectGuid>
  9. <OutputType>Library</OutputType>
  10. <AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
  11. <FileAlignment>512</FileAlignment>
  12. <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  13. <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
  14. <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
  15. <TargetFrameworkProfile></TargetFrameworkProfile>
  16. <CompilerResponseFile></CompilerResponseFile>
  17. <UnityProjectType>GamePlugins:3</UnityProjectType>
  18. <UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
  19. <UnityVersion>2017.1.0f1</UnityVersion>
  20. <RootNamespace></RootNamespace>
  21. <LangVersion>6</LangVersion>
  22. </PropertyGroup>
  23. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  24. <DebugType>pdbonly</DebugType>
  25. <Optimize>false</Optimize>
  26. <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
  27. <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
  28. <ErrorReport>prompt</ErrorReport>
  29. <WarningLevel>4</WarningLevel>
  30. <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_0;UNITY_2017_1;UNITY_2017;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
  31. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  32. </PropertyGroup>
  33. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  34. <DebugType>pdbonly</DebugType>
  35. <Optimize>false</Optimize>
  36. <OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
  37. <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
  38. <ErrorReport>prompt</ErrorReport>
  39. <WarningLevel>4</WarningLevel>
  40. <DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_0;UNITY_2017_1;UNITY_2017;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
  41. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  42. </PropertyGroup>
  43. <ItemGroup>
  44. <Reference Include="mscorlib" />
  45. <Reference Include="System" />
  46. <Reference Include="System.XML" />
  47. <Reference Include="System.Core" />
  48. <Reference Include="System.Runtime.Serialization" />
  49. <Reference Include="System.Xml.Linq" />
  50. <Reference Include="UnityEditor">
  51. <HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
  52. </Reference>
  53. <Reference Include="UnityEngine">
  54. <HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
  55. </Reference>
  56. <Reference Include="UnityEngine.UI">
  57. <HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
  58. </Reference>
  59. <Reference Include="UnityEngine.Networking">
  60. <HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
  61. </Reference>
  62. <Reference Include="UnityEngine.TestRunner">
  63. <HintPath>Library\UnityAssemblies\UnityEngine.TestRunner.dll</HintPath>
  64. </Reference>
  65. <Reference Include="nunit.framework">
  66. <HintPath>Library\UnityAssemblies\nunit.framework.dll</HintPath>
  67. </Reference>
  68. <Reference Include="UnityEngine.Timeline">
  69. <HintPath>Library\UnityAssemblies\UnityEngine.Timeline.dll</HintPath>
  70. </Reference>
  71. <Reference Include="UnityEngine.Analytics">
  72. <HintPath>Library\UnityAssemblies\UnityEngine.Analytics.dll</HintPath>
  73. </Reference>
  74. <Reference Include="UnityEngine.HoloLens">
  75. <HintPath>Library\UnityAssemblies\UnityEngine.HoloLens.dll</HintPath>
  76. </Reference>
  77. <Reference Include="UnityEditor.iOS.Extensions.Xcode">
  78. <HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
  79. </Reference>
  80. <Reference Include="UnityEditor.iOS.Extensions.Common">
  81. <HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Common.dll</HintPath>
  82. </Reference>
  83. <Reference Include="ICSharpCode.SharpZipLib">
  84. <HintPath>Assets\Plugins\ICSharpCode.SharpZipLib.dll</HintPath>
  85. </Reference>
  86. <Reference Include="Newtonsoft.Json">
  87. <HintPath>Assets\JsonDotNet\Assemblies\Standalone\Newtonsoft.Json.dll</HintPath>
  88. </Reference>
  89. </ItemGroup>
  90. <ItemGroup>
  91. <Compile Include="Assets\Plugins\protobuf-net\BclHelpers.cs" />
  92. <Compile Include="Assets\Plugins\protobuf-net\BufferExtension.cs" />
  93. <Compile Include="Assets\Plugins\protobuf-net\BufferPool.cs" />
  94. <Compile Include="Assets\Plugins\protobuf-net\CallbackAttributes.cs" />
  95. <Compile Include="Assets\Plugins\protobuf-net\Compiler\CompilerContext.cs" />
  96. <Compile Include="Assets\Plugins\protobuf-net\Compiler\CompilerDelegates.cs" />
  97. <Compile Include="Assets\Plugins\protobuf-net\Compiler\Local.cs" />
  98. <Compile Include="Assets\Plugins\protobuf-net\DataFormat.cs" />
  99. <Compile Include="Assets\Plugins\protobuf-net\Extensible.cs" />
  100. <Compile Include="Assets\Plugins\protobuf-net\ExtensibleUtil.cs" />
  101. <Compile Include="Assets\Plugins\protobuf-net\GlobalSuppressions.cs" />
  102. <Compile Include="Assets\Plugins\protobuf-net\Helpers.cs" />
  103. <Compile Include="Assets\Plugins\protobuf-net\IExtensible.cs" />
  104. <Compile Include="Assets\Plugins\protobuf-net\IExtension.cs" />
  105. <Compile Include="Assets\Plugins\protobuf-net\ImplicitFields.cs" />
  106. <Compile Include="Assets\Plugins\protobuf-net\KeyValuePairProxy.cs" />
  107. <Compile Include="Assets\Plugins\protobuf-net\Meta\AttributeMap.cs" />
  108. <Compile Include="Assets\Plugins\protobuf-net\Meta\BasicList.cs" />
  109. <Compile Include="Assets\Plugins\protobuf-net\Meta\CallbackSet.cs" />
  110. <Compile Include="Assets\Plugins\protobuf-net\Meta\MetaType.cs" />
  111. <Compile Include="Assets\Plugins\protobuf-net\Meta\RuntimeTypeModel.cs" />
  112. <Compile Include="Assets\Plugins\protobuf-net\Meta\SubType.cs" />
  113. <Compile Include="Assets\Plugins\protobuf-net\Meta\TypeFormatEventArgs.cs" />
  114. <Compile Include="Assets\Plugins\protobuf-net\Meta\TypeModel.cs" />
  115. <Compile Include="Assets\Plugins\protobuf-net\Meta\ValueMember.cs" />
  116. <Compile Include="Assets\Plugins\protobuf-net\NetObjectCache.cs" />
  117. <Compile Include="Assets\Plugins\protobuf-net\PrefixStyle.cs" />
  118. <Compile Include="Assets\Plugins\protobuf-net\Properties\AssemblyInfo.cs" />
  119. <Compile Include="Assets\Plugins\protobuf-net\ProtoContractAttribute.cs" />
  120. <Compile Include="Assets\Plugins\protobuf-net\ProtoConverterAttribute.cs" />
  121. <Compile Include="Assets\Plugins\protobuf-net\ProtoEnumAttribute.cs" />
  122. <Compile Include="Assets\Plugins\protobuf-net\ProtoException.cs" />
  123. <Compile Include="Assets\Plugins\protobuf-net\ProtoIgnoreAttribute.cs" />
  124. <Compile Include="Assets\Plugins\protobuf-net\ProtoIncludeAttribute.cs" />
  125. <Compile Include="Assets\Plugins\protobuf-net\ProtoMemberAttribute.cs" />
  126. <Compile Include="Assets\Plugins\protobuf-net\ProtoReader.cs" />
  127. <Compile Include="Assets\Plugins\protobuf-net\ProtoWriter.cs" />
  128. <Compile Include="Assets\Plugins\protobuf-net\SerializationContext.cs" />
  129. <Compile Include="Assets\Plugins\protobuf-net\Serializer.cs" />
  130. <Compile Include="Assets\Plugins\protobuf-net\Serializers\ArrayDecorator.cs" />
  131. <Compile Include="Assets\Plugins\protobuf-net\Serializers\BlobSerializer.cs" />
  132. <Compile Include="Assets\Plugins\protobuf-net\Serializers\BooleanSerializer.cs" />
  133. <Compile Include="Assets\Plugins\protobuf-net\Serializers\ByteSerializer.cs" />
  134. <Compile Include="Assets\Plugins\protobuf-net\Serializers\CharSerializer.cs" />
  135. <Compile Include="Assets\Plugins\protobuf-net\Serializers\CompiledSerializer.cs" />
  136. <Compile Include="Assets\Plugins\protobuf-net\Serializers\DateTimeSerializer.cs" />
  137. <Compile Include="Assets\Plugins\protobuf-net\Serializers\DecimalSerializer.cs" />
  138. <Compile Include="Assets\Plugins\protobuf-net\Serializers\DefaultValueDecorator.cs" />
  139. <Compile Include="Assets\Plugins\protobuf-net\Serializers\DoubleSerializer.cs" />
  140. <Compile Include="Assets\Plugins\protobuf-net\Serializers\EnumSerializer.cs" />
  141. <Compile Include="Assets\Plugins\protobuf-net\Serializers\FieldDecorator.cs" />
  142. <Compile Include="Assets\Plugins\protobuf-net\Serializers\GuidSerializer.cs" />
  143. <Compile Include="Assets\Plugins\protobuf-net\Serializers\ImmutableCollectionDecorator.cs" />
  144. <Compile Include="Assets\Plugins\protobuf-net\Serializers\Int16Serializer.cs" />
  145. <Compile Include="Assets\Plugins\protobuf-net\Serializers\Int32Serializer.cs" />
  146. <Compile Include="Assets\Plugins\protobuf-net\Serializers\Int64Serializer.cs" />
  147. <Compile Include="Assets\Plugins\protobuf-net\Serializers\IProtoSerializer.cs" />
  148. <Compile Include="Assets\Plugins\protobuf-net\Serializers\IProtoTypeSerializer.cs" />
  149. <Compile Include="Assets\Plugins\protobuf-net\Serializers\ISerializerProxy.cs" />
  150. <Compile Include="Assets\Plugins\protobuf-net\Serializers\KeyValuePairDecorator.cs" />
  151. <Compile Include="Assets\Plugins\protobuf-net\Serializers\ListDecorator.cs" />
  152. <Compile Include="Assets\Plugins\protobuf-net\Serializers\MemberSpecifiedDecorator.cs" />
  153. <Compile Include="Assets\Plugins\protobuf-net\Serializers\NetObjectSerializer.cs" />
  154. <Compile Include="Assets\Plugins\protobuf-net\Serializers\NullDecorator.cs" />
  155. <Compile Include="Assets\Plugins\protobuf-net\Serializers\ParseableSerializer.cs" />
  156. <Compile Include="Assets\Plugins\protobuf-net\Serializers\PropertyDecorator.cs" />
  157. <Compile Include="Assets\Plugins\protobuf-net\Serializers\ProtoDecoratorBase.cs" />
  158. <Compile Include="Assets\Plugins\protobuf-net\Serializers\SByteSerializer.cs" />
  159. <Compile Include="Assets\Plugins\protobuf-net\Serializers\SingleSerializer.cs" />
  160. <Compile Include="Assets\Plugins\protobuf-net\Serializers\StringSerializer.cs" />
  161. <Compile Include="Assets\Plugins\protobuf-net\Serializers\SubItemSerializer.cs" />
  162. <Compile Include="Assets\Plugins\protobuf-net\Serializers\SurrogateSerializer.cs" />
  163. <Compile Include="Assets\Plugins\protobuf-net\Serializers\SystemTypeSerializer.cs" />
  164. <Compile Include="Assets\Plugins\protobuf-net\Serializers\TagDecorator.cs" />
  165. <Compile Include="Assets\Plugins\protobuf-net\Serializers\TimeSpanSerializer.cs" />
  166. <Compile Include="Assets\Plugins\protobuf-net\Serializers\TupleSerializer.cs" />
  167. <Compile Include="Assets\Plugins\protobuf-net\Serializers\TypeSerializer.cs" />
  168. <Compile Include="Assets\Plugins\protobuf-net\Serializers\UInt16Serializer.cs" />
  169. <Compile Include="Assets\Plugins\protobuf-net\Serializers\UInt32Serializer.cs" />
  170. <Compile Include="Assets\Plugins\protobuf-net\Serializers\UInt64Serializer.cs" />
  171. <Compile Include="Assets\Plugins\protobuf-net\Serializers\UriDecorator.cs" />
  172. <Compile Include="Assets\Plugins\protobuf-net\ServiceModel\ProtoBehaviorAttribute.cs" />
  173. <Compile Include="Assets\Plugins\protobuf-net\ServiceModel\ProtoBehaviorExtensionElement.cs" />
  174. <Compile Include="Assets\Plugins\protobuf-net\ServiceModel\ProtoEndpointBehavior.cs" />
  175. <Compile Include="Assets\Plugins\protobuf-net\ServiceModel\ProtoOperationBehavior.cs" />
  176. <Compile Include="Assets\Plugins\protobuf-net\ServiceModel\XmlProtoSerializer.cs" />
  177. <Compile Include="Assets\Plugins\protobuf-net\SubItemToken.cs" />
  178. <Compile Include="Assets\Plugins\protobuf-net\WireType.cs" />
  179. </ItemGroup>
  180. <ItemGroup>
  181. <None Include="Assets\JsonDotNet\Assemblies\AOT\Newtonsoft.Json.XML" />
  182. <None Include="Assets\JsonDotNet\Assemblies\Standalone\Newtonsoft.Json.XML" />
  183. <None Include="Assets\JsonDotNet\Assemblies\Windows\Newtonsoft.Json.XML" />
  184. <None Include="Assets\JsonDotNet\link.xml" />
  185. <None Include="Assets\PSD2UGUI\Doc\version.txt" />
  186. <None Include="Assets\PSD2UGUI\JSCode\ReadMe.txt" />
  187. <None Include="Assets\PSD2UGUI\Samples\9slice\9slice.xml" />
  188. <None Include="Assets\PSD2UGUI\Samples\button\button.xml" />
  189. <None Include="Assets\PSD2UGUI\Samples\grid\grid.xml" />
  190. <None Include="Assets\PSD2UGUI\Samples\halftest\halftest.xml" />
  191. <None Include="Assets\PSD2UGUI\Samples\scrollpanel\scrollpanel.xml" />
  192. <None Include="Assets\PSD2UGUI\Samples\slider\slider.xml" />
  193. <None Include="Assets\PSD2UGUI\Samples\texttest\texttest.xml" />
  194. </ItemGroup>
  195. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  196. <Target Name="GenerateTargetFrameworkMonikerAttribute" />
  197. </Project>