| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- using System.Collections.Generic;
- using System.Threading;
- using PF;
- using UnityEngine;
- namespace ET
- {
- public static class UnitPathComponentHelper
- {
- public static async ETTask MoveAsync(this UnitPathComponent self, List<Vector3> path)
- {
- if (path.Count == 0)
- {
- return;
- }
- // 第一个点是unit的当前位置,所以不用发送
- for (int i = 1; i < path.Count; ++i)
- {
- // 每移动3个点发送下3个点给客户端
- if (i % 3 == 1)
- {
- self.BroadcastPath(path, i, 3);
- }
- Vector3 v3 = path[i];
- await self.Parent.GetComponent<MoveComponent>().MoveToAsync(v3, self.CancellationTokenSource.Token);
- }
- }
-
- public static async ETVoid MoveTo(this UnitPathComponent self, Vector3 target)
- {
- if ((self.Target - target).magnitude < 0.1f)
- {
- return;
- }
- self.Target = target;
- Unit unit = self.GetParent<Unit>();
-
-
- PathfindingComponent pathfindingComponent = self.Domain.GetComponent<PathfindingComponent>();
- self.ABPath = EntityFactory.Create<ABPathWrap, Vector3, Vector3>(self.Domain, unit.Position, new Vector3(target.x, target.y, target.z));
- pathfindingComponent.Search(self.ABPath);
- Log.Debug($"find result: {self.ABPath.Result.ListToString()}");
-
- self.CancellationTokenSource?.Cancel();
- self.CancellationTokenSource = EntityFactory.Create<ETCancellationTokenSource>(self.Domain);
- await self.MoveAsync(self.ABPath.Result);
- self.CancellationTokenSource.Dispose();
- self.CancellationTokenSource = null;
- }
- // 从index找接下来3个点,广播
- public static void BroadcastPath(this UnitPathComponent self, List<Vector3> path, int index, int offset)
- {
- Unit unit = self.GetParent<Unit>();
- Vector3 unitPos = unit.Position;
- M2C_PathfindingResult m2CPathfindingResult = new M2C_PathfindingResult();
- m2CPathfindingResult.X = unitPos.x;
- m2CPathfindingResult.Y = unitPos.y;
- m2CPathfindingResult.Z = unitPos.z;
- m2CPathfindingResult.Id = unit.Id;
-
- for (int i = 0; i < offset; ++i)
- {
- if (index + i >= self.ABPath.Result.Count)
- {
- break;
- }
- Vector3 v = self.ABPath.Result[index + i];
- m2CPathfindingResult.Xs.Add(v.x);
- m2CPathfindingResult.Ys.Add(v.y);
- m2CPathfindingResult.Zs.Add(v.z);
- }
- MessageHelper.Broadcast(unit, m2CPathfindingResult);
- }
- }
- }
|