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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace ET
- {
- [ObjectSystem]
- public class UIComponentAwakeSystem : AwakeSystem<UIComponent>
- {
- public override void Awake(UIComponent self)
- {
- self.Camera = Entity.Global.transform.Find("UICamera").gameObject;
- }
- }
-
- /// <summary>
- /// 管理所有UI
- /// </summary>
- public class UIComponent: Entity
- {
- public GameObject Camera;
-
- public Dictionary<string, UI> uis = new Dictionary<string, UI>();
- public void Add(UI ui)
- {
- ui.ViewGO.GetComponent<Canvas>().worldCamera = this.Camera.GetComponent<Camera>();
-
- this.uis.Add(ui.Name, ui);
- ui.Parent = this;
- }
- public void Remove(string name)
- {
- if (!this.uis.TryGetValue(name, out UI ui))
- {
- return;
- }
- this.uis.Remove(name);
- ui.Dispose();
- }
- public UI Get(string name)
- {
- UI ui = null;
- this.uis.TryGetValue(name, out ui);
- return ui;
- }
- }
- }
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