InitHelper.cs 477 B

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  1. using UnityEditor;
  2. using UnityEngine;
  3. namespace ET
  4. {
  5. public static class InitHelper
  6. {
  7. [MenuItem("ET/StateSync/Init")]
  8. public static void Init()
  9. {
  10. HybridCLREditor.Init();
  11. ExcelEditor.Init();
  12. ProtoEditor.Init();
  13. LoaderEditor.Init();
  14. AssetDatabase.Refresh();
  15. Debug.Log("Init finish!");
  16. }
  17. }
  18. }