UIGlobalComponent.cs 263 B

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. namespace ET.Client
  4. {
  5. [ComponentOf(typeof(Scene))]
  6. public class UIGlobalComponent: Entity, IAwake
  7. {
  8. public Dictionary<int, Transform> UILayers = new Dictionary<int, Transform>();
  9. }
  10. }