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- using System.IO;
- using System.Linq;
- using UnityEditor;
- using UnityEditor.Build.Reporting;
- using UnityEngine;
- namespace ET
- {
- public static class BuildHelper
- {
- private const string relativeDirPrefix = "./Release";
- public static string BuildFolder = "./Release/{0}/StreamingAssets/";
- #if ENABLE_VIEW
- [MenuItem("ET/Loader/Remove ENABLE_VIEW", false, ETMenuItemPriority.ChangeDefine)]
- public static void RemoveEnableView()
- {
- DefineHelper.EnableDefineSymbols("ENABLE_VIEW", false);
- }
- #else
- [MenuItem("ET/Loader/Add ENABLE_VIEW", false, ETMenuItemPriority.ChangeDefine)]
- public static void AddEnableView()
- {
- DefineHelper.EnableDefineSymbols("ENABLE_VIEW", true);
- }
- #endif
- public static void Build(PlatformType type, BuildOptions buildOptions)
- {
- BuildTarget buildTarget = BuildTarget.StandaloneWindows;
- string programName = "ET";
- string exeName = programName;
- switch (type)
- {
- case PlatformType.Windows:
- buildTarget = BuildTarget.StandaloneWindows64;
- exeName += ".exe";
- break;
- case PlatformType.Android:
- buildTarget = BuildTarget.Android;
- exeName += ".apk";
- break;
- case PlatformType.IOS:
- buildTarget = BuildTarget.iOS;
- break;
- case PlatformType.MacOS:
- buildTarget = BuildTarget.StandaloneOSX;
- break;
- case PlatformType.Linux:
- buildTarget = BuildTarget.StandaloneLinux64;
- break;
- case PlatformType.WebGL:
- buildTarget = BuildTarget.WebGL;
- break;
- }
- AssetDatabase.Refresh();
- Debug.Log("start build");
- string[] levels = { "Packages/cn.etetet.loader/Scenes/Init.unity" };
- BuildReport report = BuildPipeline.BuildPlayer(levels, $"{relativeDirPrefix}/{exeName}", buildTarget, buildOptions);
- if (report.summary.result != BuildResult.Succeeded)
- {
- Debug.Log($"BuildResult:{report.summary.result}");
- return;
- }
- Debug.Log("finish build");
- EditorUtility.OpenWithDefaultApp(relativeDirPrefix);
- }
- }
- }
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