- using System.Collections.Generic;
- using System.IO;
- using UnityEditor;
- namespace ET
- {
- public class EditorResHelper
- {
- public static void SaveAssets(UnityEngine.Object asset)
- {
- EditorUtility.SetDirty(asset);
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
- }
- }
- }
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