CodeModeChangeHelper.cs 5.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using UnityEditor;
  5. using UnityEngine;
  6. namespace ET
  7. {
  8. public static class CodeModeChangeHelper
  9. {
  10. private static readonly string[] moduleDirs = { "Packages", "Library/PackageCache" };
  11. private static readonly string[] scriptDirs = { "Scripts", "CodeMode" };
  12. private static readonly string[] modelDirs = {"Model", "Hotfix", "ModelView", "HotfixView", "Core", "Loader"};
  13. private static readonly string[] serverDirs = { "Server", "Client", "Share", "ClientServer" };
  14. private static readonly HashSet<string> v = new()
  15. {
  16. "Client/Scripts/Model/Client",
  17. "Client/Scripts/Model/Share",
  18. "Client/CodeMode/Model/Client",
  19. "Client/Scripts/ModelView/Client",
  20. "Client/Scripts/ModelView/Share",
  21. "Client/CodeMode/ModelView/Client",
  22. "Client/Scripts/Hotfix/Client",
  23. "Client/Scripts/Hotfix/Share",
  24. "Client/CodeMode/Hotfix/Client",
  25. "Client/Scripts/HotfixView/Client",
  26. "Client/Scripts/HotfixView/Share",
  27. "Client/CodeMode/HotfixView/Client",
  28. "Client/Scripts/Core/Client",
  29. "Client/Scripts/Core/Share",
  30. "Client/CodeMode/Core/Client",
  31. "Client/Scripts/Loader/Client",
  32. "Client/Scripts/Loader/Share",
  33. "Client/CodeMode/Loader/Client",
  34. "Server/Scripts/Model/Server",
  35. "Server/Scripts/Model/Share",
  36. "Server/CodeMode/Model/Server",
  37. "Server/Scripts/Hotfix/Server",
  38. "Server/Scripts/Hotfix/Share",
  39. "Server/CodeMode/Hotfix/Server",
  40. "Server/Scripts/Core/Server",
  41. "Server/Scripts/Core/Share",
  42. "Server/CodeMode/Core/Server",
  43. "Server/Scripts/Loader/Server",
  44. "Server/Scripts/Loader/Share",
  45. "Server/CodeMode/Loader/Server",
  46. "ClientServer/Scripts/Model/Client",
  47. "ClientServer/Scripts/Model/Server",
  48. "ClientServer/Scripts/Model/Share",
  49. "ClientServer/CodeMode/Model/ClientServer",
  50. "ClientServer/Scripts/ModelView/Client",
  51. "ClientServer/Scripts/ModelView/Server",
  52. "ClientServer/Scripts/ModelView/Share",
  53. "ClientServer/CodeMode/ModelView/ClientServer",
  54. "ClientServer/Scripts/Hotfix/Client",
  55. "ClientServer/Scripts/Hotfix/Server",
  56. "ClientServer/Scripts/Hotfix/Share",
  57. "ClientServer/CodeMode/Hotfix/ClientServer",
  58. "ClientServer/Scripts/HotfixView/Client",
  59. "ClientServer/Scripts/HotfixView/Server",
  60. "ClientServer/Scripts/HotfixView/Share",
  61. "ClientServer/CodeMode/HotfixView/ClientServer",
  62. "ClientServer/Scripts/Core/Client",
  63. "ClientServer/Scripts/Core/Share",
  64. "ClientServer/Scripts/Core/Server",
  65. "ClientServer/CodeMode/Core/ClientServer",
  66. "ClientServer/Scripts/Loader/Client",
  67. "ClientServer/Scripts/Loader/Share",
  68. "ClientServer/Scripts/Loader/Server",
  69. "ClientServer/CodeMode/Loader/ClientServer",
  70. };
  71. public static void ChangeToCodeMode(string codeMode)
  72. {
  73. foreach (string a in moduleDirs)
  74. {
  75. foreach (string moduleDir in Directory.GetDirectories(a, "cn.etetet.*"))
  76. {
  77. foreach (string scriptDir in scriptDirs)
  78. {
  79. string p = Path.Combine(moduleDir, scriptDir);
  80. if (!Directory.Exists(p))
  81. {
  82. continue;
  83. }
  84. foreach (string modelDir in modelDirs)
  85. {
  86. string c = Path.Combine(p, modelDir);
  87. if (!Directory.Exists(c))
  88. {
  89. continue;
  90. }
  91. foreach (string serverDir in serverDirs)
  92. {
  93. string e = Path.Combine(c, serverDir);
  94. if (!Directory.Exists(e))
  95. {
  96. continue;
  97. }
  98. HandleAssemblyReferenceFile(codeMode, moduleDir, scriptDir, modelDir, serverDir);
  99. }
  100. }
  101. }
  102. }
  103. }
  104. }
  105. private static void HandleAssemblyReferenceFile(string codeMode, string moduleDir, string scriptDir, string modelDir, string serverDir)
  106. {
  107. string path = $"{codeMode}/{scriptDir}/{modelDir}/{serverDir}";
  108. string filePath = Path.Combine(moduleDir, scriptDir, modelDir, serverDir, "AssemblyReference.asmref");
  109. DeleteAssemblyReference(filePath);
  110. if (v.Contains(path))
  111. {
  112. CreateAssemblyReference(filePath, modelDir);
  113. }
  114. }
  115. private static void DeleteAssemblyReference(string path)
  116. {
  117. if (File.Exists(path))
  118. {
  119. File.Delete(path);
  120. }
  121. }
  122. private static void CreateAssemblyReference(string path, string modelDir)
  123. {
  124. File.WriteAllText(path, $"{{ \"reference\": \"ET.{modelDir}\" }}");
  125. }
  126. [MenuItem("ET/Loader/ReGenerateProjectAssemblyReference")]
  127. public static void ReGenerateProjectAssemblyReference()
  128. {
  129. var GlobalConfig = Resources.Load<GlobalConfig>("GlobalConfig");
  130. ChangeToCodeMode(GlobalConfig.CodeMode.ToString());
  131. AssetDatabase.Refresh();
  132. }
  133. }
  134. }