ProtoEditor.cs 867 B

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  1. using UnityEditor;
  2. using System.Diagnostics;
  3. namespace ET
  4. {
  5. public static class ProtoEditor
  6. {
  7. [MenuItem("ET/Proto/Proto2CS")]
  8. public static void Run()
  9. {
  10. Process process = ProcessHelper.DotNet("./Packages/cn.etetet.proto/DotNet~/Exe/ET.Proto2CS.dll", "./", true);
  11. UnityEngine.Debug.Log(process.StandardOutput.ReadToEnd());
  12. }
  13. //快速创建 Proto 文件
  14. [MenuItem("Assets/Create/ET/Create Proto")]
  15. static void GenerateProto()
  16. {
  17. ProjectWindowUtil.CreateAssetWithContent(
  18. "Temp.proto",
  19. "syntax = \"proto3\";\n\npackage ET;\n\n// *************************\n// ******* XXXX *********\n// *************************\n\n\n"
  20. );
  21. }
  22. public static void Init()
  23. {
  24. Run();
  25. }
  26. }
  27. }