UI3DDisplay.cs 6.3 KB

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  1. //------------------------------------------------------------
  2. // Author: 亦亦
  3. // Mail: 379338943@qq.com
  4. // Data: 2023年2月12日
  5. //------------------------------------------------------------
  6. using System;
  7. using ET;
  8. using ET.Client;
  9. using Sirenix.OdinInspector;
  10. using Sirenix.Serialization;
  11. using UnityEngine;
  12. using UnityEngine.EventSystems;
  13. using UnityEngine.UI;
  14. namespace ET.Client
  15. {
  16. public class YIUI3DDisplayInvoke
  17. {
  18. public const string OnDragInvoke = "YIUI3DDisplayInvoke.OnDragInvoke";
  19. public const string OnPointerDownInvoke = "YIUI3DDisplayInvoke.OnPointerDownInvoke";
  20. public const string OnPointerUpInvoke = "YIUI3DDisplayInvoke.OnPointerUpInvoke";
  21. }
  22. }
  23. namespace YIUIFramework
  24. {
  25. /// <summary>
  26. /// 这个类用于在UI中显示3D对象。
  27. /// 文档: https://lib9kmxvq7k.feishu.cn/wiki/FhGGwVZSyiCqHCkTVQYcKHQCnKf
  28. /// </summary>
  29. public partial class UI3DDisplay : SerializedMonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUpHandler
  30. {
  31. [NonSerialized]
  32. [OdinSerialize]
  33. [ShowInInspector]
  34. [LabelText("[动态] 展示的对象")]
  35. public GameObject m_ShowObject;
  36. [NonSerialized]
  37. [OdinSerialize]
  38. [ShowInInspector]
  39. [LabelText("[动态] 观察的摄像机")]
  40. public Camera m_LookCamera;
  41. [Required]
  42. [NonSerialized]
  43. [OdinSerialize]
  44. [ShowInInspector]
  45. [LabelText("面板")]
  46. public RawImage m_ShowImage;
  47. [Required]
  48. [NonSerialized]
  49. [OdinSerialize]
  50. [ShowInInspector]
  51. [LabelText("摄像机")]
  52. public Camera m_ShowCamera;
  53. [Required]
  54. [NonSerialized]
  55. [OdinSerialize]
  56. [ShowInInspector]
  57. [LabelText("摄像机控制器")]
  58. public UI3DDisplayCamera m_ShowCameraCtrl;
  59. [Required]
  60. [NonSerialized]
  61. [OdinSerialize]
  62. [ShowInInspector]
  63. [LabelText("灯光")]
  64. public Light m_ShowLight;
  65. [Required]
  66. [NonSerialized]
  67. [OdinSerialize]
  68. [ShowInInspector]
  69. [LabelText("这个变换将自动适应比例")]
  70. public Transform m_FitScaleRoot;
  71. [NonSerialized]
  72. [OdinSerialize]
  73. [ShowInInspector]
  74. [LabelText("自动设置图像大小")]
  75. public bool m_AutoChangeSize = true;
  76. [NonSerialized]
  77. [OdinSerialize]
  78. [ShowInInspector]
  79. [LabelText("图像宽")]
  80. [MinValue(0)]
  81. public int m_ResolutionX = 512;
  82. [NonSerialized]
  83. [OdinSerialize]
  84. [ShowInInspector]
  85. [LabelText("图像高")]
  86. [MinValue(0)]
  87. public int m_ResolutionY = 512;
  88. [NonSerialized]
  89. [ShowInInspector]
  90. [OdinSerialize]
  91. [LabelText("深度值")] //默认16 不懂的最好不要改
  92. public int m_RenderTextureDepthBuffer = 16;
  93. [NonSerialized]
  94. [OdinSerialize]
  95. [ShowInInspector]
  96. [LabelText("允许拖拽")]
  97. public bool m_CanDrag = true;
  98. [NonSerialized]
  99. [OdinSerialize]
  100. [ShowInInspector]
  101. [LabelText("拖拽速度")]
  102. [ShowIf("m_CanDrag")]
  103. public float m_DragSpeed = 10.0f;
  104. [NonSerialized]
  105. [OdinSerialize]
  106. [ShowInInspector]
  107. [LabelText("显示对象的位置偏移值")]
  108. public Vector3 m_ShowOffset = Vector3.zero;
  109. [NonSerialized]
  110. [OdinSerialize]
  111. [ShowInInspector]
  112. [LabelText("显示对象的旋转偏移值")]
  113. public Vector3 m_ShowRotation = Vector3.zero;
  114. [NonSerialized]
  115. [OdinSerialize]
  116. [ShowInInspector]
  117. [LabelText("显示对象的比例")]
  118. public Vector3 m_ShowScale = Vector3.one;
  119. [NonSerialized]
  120. [OdinSerialize]
  121. [ShowInInspector]
  122. [LabelText("镜面反射面")]
  123. public Transform m_ReflectionPlane;
  124. [NonSerialized]
  125. [OdinSerialize]
  126. [ShowInInspector]
  127. [LabelText("阴影面")]
  128. public Transform m_ShadowPlane;
  129. [NonSerialized]
  130. [OdinSerialize]
  131. [ShowInInspector]
  132. [LabelText("使用观察摄像机的颜色")]
  133. public bool m_UseLookCameraColor;
  134. [NonSerialized]
  135. [OdinSerialize]
  136. [ShowInInspector]
  137. [LabelText("自动同步摄像机位置旋转")]
  138. public bool m_AutoSyncLookCamera;
  139. [NonSerialized]
  140. [OdinSerialize]
  141. [ShowInInspector]
  142. [LabelText("多目标模式")]
  143. public bool m_MultipleTargetMode;
  144. [MinValue(0)]
  145. [LabelText("点击时允许偏移值")]
  146. [NonSerialized]
  147. [OdinSerialize]
  148. [ShowInInspector]
  149. public Vector2 m_OnClickOffset = new Vector2(50, 50);
  150. [NonSerialized]
  151. [OdinSerialize]
  152. [ShowInInspector]
  153. [LabelText("自动设置碰撞层级")]
  154. public bool m_AutoSetColliderLayer = true;
  155. [NonSerialized]
  156. [HideInInspector]
  157. public EntityRef<Entity> m_YIUI3DDisplayChildRef;
  158. public Entity YIUI3DDisplayChild => m_YIUI3DDisplayChildRef;
  159. [NonSerialized]
  160. [HideInInspector]
  161. public bool OnClick; //需要手动开启是否需要点击事件
  162. public void OnDrag(PointerEventData eventData)
  163. {
  164. if (!m_CanDrag) return;
  165. YIUIInvokeSystem.Instance?.Invoke(YIUI3DDisplayChild, YIUI3DDisplayInvoke.OnDragInvoke, eventData);
  166. }
  167. public void OnPointerDown(PointerEventData eventData)
  168. {
  169. if (!OnClick) return;
  170. YIUIInvokeSystem.Instance?.Invoke(YIUI3DDisplayChild, YIUI3DDisplayInvoke.OnPointerDownInvoke, eventData);
  171. }
  172. public void OnPointerUp(PointerEventData eventData)
  173. {
  174. if (!OnClick) return;
  175. YIUIInvokeSystem.Instance?.Invoke(YIUI3DDisplayChild, YIUI3DDisplayInvoke.OnPointerUpInvoke, eventData);
  176. }
  177. #if UNITY_EDITOR
  178. private void OnValidate()
  179. {
  180. if (m_AutoChangeSize)
  181. {
  182. var rect = transform.GetComponent<RectTransform>();
  183. if (Math.Abs(rect.sizeDelta.x - m_ResolutionX) > 0.01f || Math.Abs(rect.sizeDelta.y - m_ResolutionY) > 0.01f)
  184. rect.sizeDelta = new Vector2(m_ResolutionX, m_ResolutionY);
  185. }
  186. }
  187. #endif
  188. }
  189. }