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- //------------------------------------------------------------
- // Author: 亦亦
- // Mail: 379338943@qq.com
- // Data: 2023年2月12日
- //------------------------------------------------------------
- using System;
- using ET;
- using ET.Client;
- using Sirenix.OdinInspector;
- using Sirenix.Serialization;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- namespace ET.Client
- {
- public class YIUI3DDisplayInvoke
- {
- public const string OnDragInvoke = "YIUI3DDisplayInvoke.OnDragInvoke";
- public const string OnPointerDownInvoke = "YIUI3DDisplayInvoke.OnPointerDownInvoke";
- public const string OnPointerUpInvoke = "YIUI3DDisplayInvoke.OnPointerUpInvoke";
- }
- }
- namespace YIUIFramework
- {
- /// <summary>
- /// 这个类用于在UI中显示3D对象。
- /// 文档: https://lib9kmxvq7k.feishu.cn/wiki/FhGGwVZSyiCqHCkTVQYcKHQCnKf
- /// </summary>
- public partial class UI3DDisplay : SerializedMonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUpHandler
- {
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("[动态] 展示的对象")]
- public GameObject m_ShowObject;
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("[动态] 观察的摄像机")]
- public Camera m_LookCamera;
- [Required]
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("面板")]
- public RawImage m_ShowImage;
- [Required]
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("摄像机")]
- public Camera m_ShowCamera;
- [Required]
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("摄像机控制器")]
- public UI3DDisplayCamera m_ShowCameraCtrl;
- [Required]
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("灯光")]
- public Light m_ShowLight;
- [Required]
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("这个变换将自动适应比例")]
- public Transform m_FitScaleRoot;
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("自动设置图像大小")]
- public bool m_AutoChangeSize = true;
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("图像宽")]
- [MinValue(0)]
- public int m_ResolutionX = 512;
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("图像高")]
- [MinValue(0)]
- public int m_ResolutionY = 512;
- [NonSerialized]
- [ShowInInspector]
- [OdinSerialize]
- [LabelText("深度值")] //默认16 不懂的最好不要改
- public int m_RenderTextureDepthBuffer = 16;
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("允许拖拽")]
- public bool m_CanDrag = true;
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("拖拽速度")]
- [ShowIf("m_CanDrag")]
- public float m_DragSpeed = 10.0f;
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("显示对象的位置偏移值")]
- public Vector3 m_ShowOffset = Vector3.zero;
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("显示对象的旋转偏移值")]
- public Vector3 m_ShowRotation = Vector3.zero;
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("显示对象的比例")]
- public Vector3 m_ShowScale = Vector3.one;
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("镜面反射面")]
- public Transform m_ReflectionPlane;
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("阴影面")]
- public Transform m_ShadowPlane;
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("使用观察摄像机的颜色")]
- public bool m_UseLookCameraColor;
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("自动同步摄像机位置旋转")]
- public bool m_AutoSyncLookCamera;
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("多目标模式")]
- public bool m_MultipleTargetMode;
- [MinValue(0)]
- [LabelText("点击时允许偏移值")]
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- public Vector2 m_OnClickOffset = new Vector2(50, 50);
- [NonSerialized]
- [OdinSerialize]
- [ShowInInspector]
- [LabelText("自动设置碰撞层级")]
- public bool m_AutoSetColliderLayer = true;
- [NonSerialized]
- [HideInInspector]
- public EntityRef<Entity> m_YIUI3DDisplayChildRef;
- public Entity YIUI3DDisplayChild => m_YIUI3DDisplayChildRef;
- [NonSerialized]
- [HideInInspector]
- public bool OnClick; //需要手动开启是否需要点击事件
- public void OnDrag(PointerEventData eventData)
- {
- if (!m_CanDrag) return;
- YIUIInvokeSystem.Instance?.Invoke(YIUI3DDisplayChild, YIUI3DDisplayInvoke.OnDragInvoke, eventData);
- }
- public void OnPointerDown(PointerEventData eventData)
- {
- if (!OnClick) return;
- YIUIInvokeSystem.Instance?.Invoke(YIUI3DDisplayChild, YIUI3DDisplayInvoke.OnPointerDownInvoke, eventData);
- }
- public void OnPointerUp(PointerEventData eventData)
- {
- if (!OnClick) return;
- YIUIInvokeSystem.Instance?.Invoke(YIUI3DDisplayChild, YIUI3DDisplayInvoke.OnPointerUpInvoke, eventData);
- }
- #if UNITY_EDITOR
- private void OnValidate()
- {
- if (m_AutoChangeSize)
- {
- var rect = transform.GetComponent<RectTransform>();
- if (Math.Abs(rect.sizeDelta.x - m_ResolutionX) > 0.01f || Math.Abs(rect.sizeDelta.y - m_ResolutionY) > 0.01f)
- rect.sizeDelta = new Vector2(m_ResolutionX, m_ResolutionY);
- }
- }
- #endif
- }
- }
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