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- using System.Collections.Generic;
- using UnityEngine;
- namespace YIUIFramework
- {
- public sealed class UI3DDisplayCamera : MonoBehaviour
- {
- private GameObject m_ShowObject;
- internal GameObject ShowObject
- {
- get => m_ShowObject;
- set
- {
- if (m_ShowObject != null &&
- m_ShowObject != value)
- {
- ResetRenderer(m_ShowObject.transform);
- }
- m_ShowObject = value;
- if (value != null)
- SetupRenderer(value.transform);
- }
- }
- private int m_ShowLayer = 0;
- internal int ShowLayer
- {
- get => m_ShowLayer;
- set
- {
- if (m_ShowLayer != value)
- {
- m_ShowLayer = value;
- if (ShowObject != null)
- SetupRenderer(ShowObject.transform);
- }
- }
- }
- private static void ResetRenderer(Transform transform)
- {
- var renderers = ListPool<Renderer>.Get();
- transform.GetComponentsInChildren(true, renderers);
- foreach (var renderer in renderers)
- {
- renderer.gameObject.layer = 0;
- }
- ListPool<Renderer>.Put(renderers);
- }
- public void SetupRenderer(Transform transform)
- {
- if (ShowObject == null) return;
- var renderers = ListPool<Renderer>.Get();
- transform.GetComponentsInChildren(true, renderers);
- foreach (var renderer in renderers)
- {
- renderer.gameObject.layer = ShowLayer;
- }
- ListPool<Renderer>.Put(renderers);
- }
- private void OnEnable()
- {
- if (ShowObject != null)
- {
- SetupRenderer(ShowObject.transform);
- }
- }
- private void OnDisable()
- {
- if (ShowObject != null)
- {
- ResetRenderer(ShowObject.transform);
- }
- }
- }
- }
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