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- using System.Collections.Generic;
- using Coffee.UIParticleInternal;
- using UnityEditor;
- using UnityEngine;
- namespace Coffee.UIExtensions
- {
- internal static class UIParticleUpdater
- {
- private static readonly List<UIParticle> s_ActiveParticles = new List<UIParticle>();
- private static readonly List<UIParticleAttractor> s_ActiveAttractors = new List<UIParticleAttractor>();
- private static readonly HashSet<int> s_UpdatedGroupIds = new HashSet<int>();
- private static int s_FrameCount;
- public static int uiParticleCount => s_ActiveParticles.Count;
- public static void Register(UIParticle particle)
- {
- if (!particle) return;
- s_ActiveParticles.Add(particle);
- }
- public static void Unregister(UIParticle particle)
- {
- if (!particle) return;
- s_ActiveParticles.Remove(particle);
- }
- public static void Register(UIParticleAttractor attractor)
- {
- if (!attractor) return;
- s_ActiveAttractors.Add(attractor);
- }
- public static void Unregister(UIParticleAttractor attractor)
- {
- if (!attractor) return;
- s_ActiveAttractors.Remove(attractor);
- }
- #if UNITY_EDITOR
- [InitializeOnLoadMethod]
- private static void InitializeOnLoad()
- {
- UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
- EditorApplication.playModeStateChanged += state =>
- {
- UIExtraCallbacks.onAfterCanvasRebuild -= Refresh;
- if (state == PlayModeStateChange.EnteredEditMode || state == PlayModeStateChange.EnteredPlayMode)
- {
- UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
- }
- };
- }
- #else
- [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
- private static void InitializeOnLoad()
- {
- UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
- }
- #endif
- private static void Refresh()
- {
- // Do not allow it to be called in the same frame.
- if (s_FrameCount == Time.frameCount) return;
- s_FrameCount = Time.frameCount;
- // Simulate -> Primary
- for (var i = 0; i < s_ActiveParticles.Count; i++)
- {
- var uip = s_ActiveParticles[i];
- if (!uip || !uip.canvas || !uip.isPrimary || !s_UpdatedGroupIds.Add(uip.groupId)) continue;
- uip.UpdateTransformScale();
- uip.UpdateRenderers();
- }
- // Simulate -> Others
- for (var i = 0; i < s_ActiveParticles.Count; i++)
- {
- var uip = s_ActiveParticles[i];
- if (!uip || !uip.canvas) continue;
- uip.UpdateTransformScale();
- if (!uip.useMeshSharing)
- {
- uip.UpdateRenderers();
- }
- else if (s_UpdatedGroupIds.Add(uip.groupId))
- {
- uip.UpdateRenderers();
- }
- }
- s_UpdatedGroupIds.Clear();
- // Attract
- for (var i = 0; i < s_ActiveAttractors.Count; i++)
- {
- s_ActiveAttractors[i].Attract();
- }
- }
- public static void GetGroupedRenderers(int groupId, int index, List<UIParticleRenderer> results)
- {
- results.Clear();
- for (var i = 0; i < s_ActiveParticles.Count; i++)
- {
- var uip = s_ActiveParticles[i];
- if (uip.useMeshSharing && uip.groupId == groupId)
- {
- results.Add(uip.GetRenderer(index));
- }
- }
- }
- internal static UIParticle GetPrimary(int groupId)
- {
- UIParticle primary = null;
- for (var i = 0; i < s_ActiveParticles.Count; i++)
- {
- var uip = s_ActiveParticles[i];
- if (!uip.useMeshSharing || uip.groupId != groupId) continue;
- if (uip.isPrimary) return uip;
- if (!primary && uip.canSimulate) primary = uip;
- }
- return primary;
- }
- }
- }
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