LubanTools_CodeModeChangeHelper.cs 6.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175
  1. using System.Collections.Generic;
  2. using System.IO;
  3. using UnityEditor;
  4. using UnityEngine;
  5. namespace YIUI.Luban.Editor
  6. {
  7. public partial class LubanTools
  8. {
  9. private static readonly string[] moduleDirs = { "Packages", "Library/PackageCache" };
  10. private static readonly string[] scriptDirs = { "Scripts", "CodeMode" };
  11. private static readonly string[] modelDirs = { "Model", "Hotfix", "ModelView", "HotfixView", "Core", "Loader" };
  12. private static readonly string[] serverDirs = { "Server", "Client", "Share", "ClientServer" };
  13. private static readonly HashSet<string> v = new()
  14. {
  15. "Client/Scripts/Model/Client",
  16. "Client/Scripts/Model/Share",
  17. "Client/CodeMode/Model/Client",
  18. "Client/Scripts/ModelView/Client",
  19. "Client/Scripts/ModelView/Share",
  20. "Client/CodeMode/ModelView/Client",
  21. "Client/Scripts/Hotfix/Client",
  22. "Client/Scripts/Hotfix/Share",
  23. "Client/CodeMode/Hotfix/Client",
  24. "Client/Scripts/HotfixView/Client",
  25. "Client/Scripts/HotfixView/Share",
  26. "Client/CodeMode/HotfixView/Client",
  27. "Client/Scripts/Core/Client",
  28. "Client/Scripts/Core/Share",
  29. "Client/CodeMode/Core/Client",
  30. "Client/Scripts/Loader/Client",
  31. "Client/Scripts/Loader/Share",
  32. "Client/CodeMode/Loader/Client",
  33. "Server/Scripts/Model/Server",
  34. "Server/Scripts/Model/Share",
  35. "Server/CodeMode/Model/Server",
  36. "Server/Scripts/Hotfix/Server",
  37. "Server/Scripts/Hotfix/Share",
  38. "Server/CodeMode/Hotfix/Server",
  39. "Server/Scripts/Core/Server",
  40. "Server/Scripts/Core/Share",
  41. "Server/CodeMode/Core/Server",
  42. "Server/Scripts/Loader/Server",
  43. "Server/Scripts/Loader/Share",
  44. "Server/CodeMode/Loader/Server",
  45. "ClientServer/Scripts/Model/Client",
  46. "ClientServer/Scripts/Model/Server",
  47. "ClientServer/Scripts/Model/Share",
  48. "ClientServer/CodeMode/Model/ClientServer",
  49. "ClientServer/Scripts/ModelView/Client",
  50. "ClientServer/Scripts/ModelView/Server",
  51. "ClientServer/Scripts/ModelView/Share",
  52. "ClientServer/CodeMode/ModelView/ClientServer",
  53. "ClientServer/Scripts/Hotfix/Client",
  54. "ClientServer/Scripts/Hotfix/Server",
  55. "ClientServer/Scripts/Hotfix/Share",
  56. "ClientServer/CodeMode/Hotfix/ClientServer",
  57. "ClientServer/Scripts/HotfixView/Client",
  58. "ClientServer/Scripts/HotfixView/Server",
  59. "ClientServer/Scripts/HotfixView/Share",
  60. "ClientServer/CodeMode/HotfixView/ClientServer",
  61. "ClientServer/Scripts/Core/Client",
  62. "ClientServer/Scripts/Core/Share",
  63. "ClientServer/Scripts/Core/Server",
  64. "ClientServer/CodeMode/Core/ClientServer",
  65. "ClientServer/Scripts/Loader/Client",
  66. "ClientServer/Scripts/Loader/Share",
  67. "ClientServer/Scripts/Loader/Server",
  68. "ClientServer/CodeMode/Loader/ClientServer",
  69. };
  70. public static void ChangeToCodeMode(string codeMode)
  71. {
  72. foreach (string a in moduleDirs)
  73. {
  74. foreach (string moduleDir in Directory.GetDirectories(a, "cn.etetet.*"))
  75. {
  76. foreach (string scriptDir in scriptDirs)
  77. {
  78. string p = Path.Combine(moduleDir, scriptDir);
  79. if (!Directory.Exists(p))
  80. {
  81. continue;
  82. }
  83. foreach (string modelDir in modelDirs)
  84. {
  85. string c = Path.Combine(p, modelDir);
  86. if (!Directory.Exists(c))
  87. {
  88. continue;
  89. }
  90. foreach (string serverDir in serverDirs)
  91. {
  92. string e = Path.Combine(c, serverDir);
  93. if (!Directory.Exists(e))
  94. {
  95. continue;
  96. }
  97. HandleAssemblyReferenceFile(codeMode, moduleDir, scriptDir, modelDir, serverDir);
  98. }
  99. }
  100. }
  101. }
  102. }
  103. }
  104. private static void HandleAssemblyReferenceFile(string codeMode, string moduleDir, string scriptDir, string modelDir, string serverDir)
  105. {
  106. string path = $"{codeMode}/{scriptDir}/{modelDir}/{serverDir}";
  107. string filePath = Path.Combine(moduleDir, scriptDir, modelDir, serverDir, "AssemblyReference.asmref");
  108. DeleteAssemblyReference(filePath);
  109. if (v.Contains(path))
  110. {
  111. CreateAssemblyReference(filePath, modelDir);
  112. }
  113. }
  114. private static void DeleteAssemblyReference(string path)
  115. {
  116. if (File.Exists(path))
  117. {
  118. File.Delete(path);
  119. }
  120. }
  121. private static void CreateAssemblyReference(string path, string modelDir)
  122. {
  123. File.WriteAllText(path, $"{{ \"reference\": \"ET.{modelDir}\" }}");
  124. }
  125. public static void ReGenerateProjectAssemblyReference()
  126. {
  127. // ! 这里直接读取Loader包里面Resources文件夹的GlobalConfig.asset文件文本内容解析,避免报错导致Loader包还没能正确序列化读取不到这个类.
  128. string globalConfigPath = Path.Combine("Packages/cn.etetet.loader/Resources", "GlobalConfig.asset");
  129. if (!File.Exists(globalConfigPath))
  130. {
  131. Debug.LogError($"GlobalConfig.asset文件不存在 {globalConfigPath}");
  132. return;
  133. }
  134. int codeMode = 3;
  135. var configLines = File.ReadAllLines(globalConfigPath);
  136. foreach (string configLine in configLines)
  137. {
  138. if (configLine.Contains("CodeMode:"))
  139. {
  140. codeMode = int.Parse(configLine.Split(':')[1].Trim());
  141. break;
  142. }
  143. }
  144. string codeModeStr = codeMode switch
  145. {
  146. 1 => "Client",
  147. 2 => "Server",
  148. 3 => "ClientServer",
  149. _ => "ClientServer"
  150. };
  151. Debug.Log($"GlobalConfig.asset文件读取设置CodeMode: {codeMode} {codeModeStr}");
  152. ChangeToCodeMode(codeModeStr);
  153. AssetDatabase.Refresh();
  154. }
  155. }
  156. }