LubanTools_Init.cs 1.2 KB

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  1. using System.IO;
  2. using UnityEngine;
  3. namespace YIUI.Luban.Editor
  4. {
  5. public partial class LubanTools
  6. {
  7. private static readonly string PackagesPath = $"{Application.dataPath}/../Packages";
  8. private static readonly string LubanTemplate = $"{PackagesPath}/cn.etetet.yiuiluban/.Template";
  9. private static readonly string yiuilubangenName = "cn.etetet.yiuilubangen";
  10. private static readonly string yiuilubangenPackagePath = $"{PackagesPath}/{yiuilubangenName}";
  11. public bool GenPackageExists()
  12. {
  13. return Directory.Exists(yiuilubangenPackagePath);
  14. }
  15. public void InitGen()
  16. {
  17. if (!ReplaceAll()) return;
  18. var sourceFolder = $"{LubanTemplate}/{yiuilubangenName}";
  19. var targetFolder = yiuilubangenPackagePath;
  20. if (!CopyFolder.Copy(sourceFolder, targetFolder)) return;
  21. CreateNullDirectory($"{targetFolder}/Luban/Config/Datas");
  22. CreateNullDirectory($"{targetFolder}/Luban/Config/Base/Defines");
  23. CloseWindowRefresh?.Invoke();
  24. UnityTipsHelper.Show("LubanGen 创建完毕");
  25. UnityTipsHelper.SelectLubanFolder(yiuilubangenName);
  26. LubanGen();
  27. }
  28. }
  29. }