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- using System;
- using System.Collections.Generic;
- using Sirenix.OdinInspector;
- using Sirenix.Serialization;
- namespace YIUIFramework
- {
- [HideLabel]
- [HideReferenceObjectPicker]
- [Serializable]
- public class RedDotConfigData
- {
- [LabelText("Key")]
- [ShowInInspector]
- [OdinSerialize]
- public int Key { get; set; }
- [LabelText("所有父级列表")]
- [ShowInInspector]
- [OdinSerialize]
- public List<int> ParentList { get; set; } = new List<int>();
- [LabelText("是否允许开关提示")]
- [ShowInInspector]
- [OdinSerialize]
- public bool SwitchTips { get; set; } = true; //true = 玩家可开关 false = 不可开关 (永久提示)
- }
- }
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