RedDotMgr_API.cs 2.8 KB

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  1. using System;
  2. using UnityEngine;
  3. namespace YIUIFramework
  4. {
  5. /// <summary>
  6. /// 红点 管理器
  7. /// </summary>
  8. public partial class RedDotMgr
  9. {
  10. /// <summary>
  11. /// 获取这个红点数据
  12. /// </summary>
  13. public RedDotData GetData(int key)
  14. {
  15. m_AllRedDotData.TryGetValue(key, out var data);
  16. if (data == null)
  17. {
  18. if (!Disposed)
  19. {
  20. Debug.LogError($"没有获取到这个红点数据 {key} Tips:如果是新增的注意需要ET编译过 否则就是没有 请检查");
  21. }
  22. }
  23. return data;
  24. }
  25. /// <summary>
  26. /// 添加变化监听
  27. /// </summary>
  28. public bool AddChanged(int key, Action<int> action)
  29. {
  30. var data = GetData(key);
  31. if (data == null)
  32. {
  33. return false;
  34. }
  35. data.AddOnChanged(action);
  36. return true;
  37. }
  38. /// <summary>
  39. /// 移除变化监听
  40. /// </summary>
  41. public bool RemoveChanged(int key, Action<int> action)
  42. {
  43. var data = GetData(key);
  44. if (data == null)
  45. {
  46. return false;
  47. }
  48. data.RemoveChanged(action);
  49. return true;
  50. }
  51. /// <summary>
  52. /// 设置对应红点的数量
  53. /// </summary>
  54. public bool SetCount(int key, int count)
  55. {
  56. var data = GetData(key);
  57. if (data == null) return false;
  58. if (SyncSetCount)
  59. {
  60. return data.TrySetCount(count);
  61. }
  62. else
  63. {
  64. return TryDirtySetCount(data, count);
  65. }
  66. }
  67. /// <summary>
  68. /// 获取某个红点的当前数量
  69. /// 如果他的tips被关闭 数量=0
  70. /// </summary>
  71. /// <param name="key">key</param>
  72. /// <param name="isReal">真实数量</param>
  73. /// <returns></returns>
  74. public int GetCount(int key, bool isReal = false)
  75. {
  76. var data = GetData(key);
  77. if (data == null)
  78. {
  79. return 0;
  80. }
  81. return isReal ? data.RealCount : data.Count;
  82. }
  83. /// <summary>
  84. /// 设置此红点是否提示
  85. /// (可关闭红点 这样红点就不会一直提示了 给玩家设置的)
  86. /// </summary>
  87. public bool SetTips(int key, bool tips)
  88. {
  89. var data = GetData(key);
  90. return data != null && data.SetTips(tips);
  91. }
  92. public void DeletePlayerTipsPrefs(int key)
  93. {
  94. var data = GetData(key);
  95. data?.DeletePlayerTipsPrefs();
  96. }
  97. }
  98. }