EntryEvent3_InitClient.cs 829 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using YIUIFramework;
  5. namespace ET.Client
  6. {
  7. [Event(SceneType.StateSync)]
  8. public class EntryEvent3_InitClient : AEvent<Scene, EntryEvent3>
  9. {
  10. protected override async ETTask Run(Scene root, EntryEvent3 args)
  11. {
  12. root.AddComponent<GlobalComponent>();
  13. root.AddComponent<ResourcesLoaderComponent>();
  14. root.AddComponent<PlayerComponent>();
  15. root.AddComponent<CurrentScenesComponent>();
  16. var result = await root.AddComponent<YIUIMgrComponent>().Initialize();
  17. if (!result)
  18. {
  19. Log.Error("初始化UI失败");
  20. return;
  21. }
  22. await EventSystem.Instance.PublishAsync(root, new AppStartInitFinish());
  23. }
  24. }
  25. }