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- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.U2D;
- namespace ET.Client
- {
- /// <summary>
- /// 有图集时用图集加载,否则正常加载
- /// 如果你要访问图集干其他事情 请自行实现 因为不利于统一管理
- /// 这里只负责加载图片
- /// </summary>
- [ComponentOf(typeof(YIUILoadComponent))]
- public class YIUIYooAssetsSpriteComponent : Entity, IAwake
- {
- public EntityRef<YIUILoadComponent> m_YIUILoadRef;
- public YIUILoadComponent YIUILoad => m_YIUILoadRef;
- public readonly Dictionary<string, string> m_SpritePathMap = new();
- public readonly Dictionary<Sprite, SpriteAtlas> m_LoadedSprites = new();
- }
- }
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