AssetArtScannerSettingData.cs 4.6 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.IO;
  6. using UnityEngine;
  7. using UnityEditor;
  8. namespace YooAsset.Editor
  9. {
  10. public class AssetArtScannerSettingData
  11. {
  12. /// <summary>
  13. /// 配置数据是否被修改
  14. /// </summary>
  15. public static bool IsDirty { private set; get; } = false;
  16. static AssetArtScannerSettingData()
  17. {
  18. }
  19. private static AssetArtScannerSetting _setting = null;
  20. public static AssetArtScannerSetting Setting
  21. {
  22. get
  23. {
  24. if (_setting == null)
  25. _setting = SettingLoader.LoadSettingData<AssetArtScannerSetting>();
  26. return _setting;
  27. }
  28. }
  29. /// <summary>
  30. /// 存储配置文件
  31. /// </summary>
  32. public static void SaveFile()
  33. {
  34. if (Setting != null)
  35. {
  36. IsDirty = false;
  37. EditorUtility.SetDirty(Setting);
  38. AssetDatabase.SaveAssets();
  39. Debug.Log($"{nameof(AssetArtScannerSetting)}.asset is saved!");
  40. }
  41. }
  42. /// <summary>
  43. /// 清空所有数据
  44. /// </summary>
  45. public static void ClearAll()
  46. {
  47. Setting.Scanners.Clear();
  48. SaveFile();
  49. }
  50. /// <summary>
  51. /// 扫描所有项
  52. /// </summary>
  53. public static void ScanAll()
  54. {
  55. foreach (var scanner in Setting.Scanners)
  56. {
  57. var scanResult = Setting.BeginScan(scanner.ScannerGUID);
  58. if (scanResult.Succeed == false)
  59. {
  60. Debug.LogError($"{scanner.ScannerName} failed : {scanResult.ErrorInfo}");
  61. }
  62. }
  63. }
  64. /// <summary>
  65. /// 扫描所有项
  66. /// </summary>
  67. public static void ScanAll(string keyword)
  68. {
  69. foreach (var scanner in Setting.Scanners)
  70. {
  71. if (string.IsNullOrEmpty(keyword) == false)
  72. {
  73. if (scanner.CheckKeyword(keyword) == false)
  74. continue;
  75. }
  76. var scanResult = Setting.BeginScan(scanner.ScannerGUID);
  77. if (scanResult.Succeed == false)
  78. {
  79. Debug.LogError($"{scanner.ScannerName} failed : {scanResult.ErrorInfo}");
  80. }
  81. }
  82. }
  83. /// <summary>
  84. /// 扫描单项
  85. /// </summary>
  86. public static ScannerResult Scan(string scannerGUID)
  87. {
  88. var scanResult = Setting.BeginScan(scannerGUID);
  89. if (scanResult.Succeed == false)
  90. {
  91. Debug.LogError(scanResult.ErrorInfo);
  92. }
  93. return scanResult;
  94. }
  95. // 扫描器编辑相关
  96. public static AssetArtScanner CreateScanner(string name, string desc)
  97. {
  98. AssetArtScanner scanner = new AssetArtScanner();
  99. scanner.ScannerGUID = System.Guid.NewGuid().ToString();
  100. scanner.ScannerName = name;
  101. scanner.ScannerDesc = desc;
  102. Setting.Scanners.Add(scanner);
  103. IsDirty = true;
  104. return scanner;
  105. }
  106. public static void RemoveScanner(AssetArtScanner scanner)
  107. {
  108. if (Setting.Scanners.Remove(scanner))
  109. {
  110. IsDirty = true;
  111. }
  112. else
  113. {
  114. Debug.LogWarning($"Failed remove scanner : {scanner.ScannerName}");
  115. }
  116. }
  117. public static void ModifyScanner(AssetArtScanner scanner)
  118. {
  119. if (scanner != null)
  120. {
  121. IsDirty = true;
  122. }
  123. }
  124. // 资源收集编辑相关
  125. public static void CreateCollector(AssetArtScanner scanner, AssetArtCollector collector)
  126. {
  127. scanner.Collectors.Add(collector);
  128. IsDirty = true;
  129. }
  130. public static void RemoveCollector(AssetArtScanner scanner, AssetArtCollector collector)
  131. {
  132. if (scanner.Collectors.Remove(collector))
  133. {
  134. IsDirty = true;
  135. }
  136. else
  137. {
  138. Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
  139. }
  140. }
  141. public static void ModifyCollector(AssetArtScanner scanner, AssetArtCollector collector)
  142. {
  143. if (scanner != null && collector != null)
  144. {
  145. IsDirty = true;
  146. }
  147. }
  148. }
  149. }