BuiltinBuildPipelineViewer.cs 2.8 KB

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  1. #if UNITY_2019_4_OR_NEWER
  2. using System;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Collections.Generic;
  6. using UnityEditor;
  7. using UnityEngine;
  8. using UnityEditor.UIElements;
  9. using UnityEngine.UIElements;
  10. namespace YooAsset.Editor
  11. {
  12. internal class BuiltinBuildPipelineViewer : BuildPipelineViewerBase
  13. {
  14. public BuiltinBuildPipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
  15. : base(packageName, EBuildPipeline.BuiltinBuildPipeline, buildTarget, parent)
  16. {
  17. }
  18. /// <summary>
  19. /// 执行构建
  20. /// </summary>
  21. protected override void ExecuteBuild()
  22. {
  23. var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
  24. var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
  25. var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
  26. var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
  27. var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
  28. var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
  29. BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
  30. buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
  31. buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
  32. buildParameters.BuildPipeline = BuildPipeline.ToString();
  33. buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
  34. buildParameters.BuildTarget = BuildTarget;
  35. buildParameters.PackageName = PackageName;
  36. buildParameters.PackageVersion = GetPackageVersion();
  37. buildParameters.EnableSharePackRule = true;
  38. buildParameters.VerifyBuildingResult = true;
  39. buildParameters.FileNameStyle = fileNameStyle;
  40. buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
  41. buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
  42. buildParameters.CompressOption = compressOption;
  43. buildParameters.ClearBuildCacheFiles = clearBuildCache;
  44. buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
  45. buildParameters.EncryptionServices = CreateEncryptionInstance();
  46. BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
  47. var buildResult = pipeline.Run(buildParameters, true);
  48. if (buildResult.Success)
  49. EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
  50. }
  51. }
  52. }
  53. #endif