RawfileBuildpipelineViewer.cs 2.7 KB

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  1. #if UNITY_2019_4_OR_NEWER
  2. using System;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Collections.Generic;
  6. using UnityEditor;
  7. using UnityEngine;
  8. using UnityEditor.UIElements;
  9. using UnityEngine.UIElements;
  10. namespace YooAsset.Editor
  11. {
  12. internal class RawfileBuildpipelineViewer : BuildPipelineViewerBase
  13. {
  14. public RawfileBuildpipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
  15. : base(packageName, EBuildPipeline.RawFileBuildPipeline, buildTarget, parent)
  16. {
  17. var compressionField = Root.Q<EnumField>("Compression");
  18. UIElementsTools.SetElementVisible(compressionField, false);
  19. }
  20. /// <summary>
  21. /// 执行构建
  22. /// </summary>
  23. protected override void ExecuteBuild()
  24. {
  25. var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
  26. var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
  27. var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
  28. var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
  29. var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
  30. RawFileBuildParameters buildParameters = new RawFileBuildParameters();
  31. buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
  32. buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
  33. buildParameters.BuildPipeline = BuildPipeline.ToString();
  34. buildParameters.BuildBundleType = (int)EBuildBundleType.RawBundle;
  35. buildParameters.BuildTarget = BuildTarget;
  36. buildParameters.PackageName = PackageName;
  37. buildParameters.PackageVersion = GetPackageVersion();
  38. buildParameters.VerifyBuildingResult = true;
  39. buildParameters.FileNameStyle = fileNameStyle;
  40. buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
  41. buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
  42. buildParameters.ClearBuildCacheFiles = clearBuildCache;
  43. buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
  44. buildParameters.EncryptionServices = CreateEncryptionInstance();
  45. RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
  46. var buildResult = pipeline.Run(buildParameters, true);
  47. if (buildResult.Success)
  48. EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
  49. }
  50. }
  51. }
  52. #endif