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- #if UNITY_2019_4_OR_NEWER
- using System;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- using UnityEditor.UIElements;
- using UnityEngine.UIElements;
- namespace YooAsset.Editor
- {
- public class TableColumn
- {
- /// <summary>
- /// 单元列索引值
- /// </summary>
- internal int ColumnIndex;
- /// <summary>
- /// 单元元素集合
- /// </summary>
- internal List<VisualElement> CellElements = new List<VisualElement>(1000);
-
- /// <summary>
- /// UI元素名称
- /// </summary>
- public string ElementName { private set; get; }
- /// <summary>
- /// 标题名称
- /// </summary>
- public string HeaderTitle { private set; get; }
- /// <summary>
- /// 单元列样式
- /// </summary>
- public ColumnStyle ColumnStyle { private set; get; }
- /// <summary>
- /// 制作单元格元素
- /// </summary>
- public Func<VisualElement> MakeCell;
- /// <summary>
- /// 绑定数据到单元格
- /// </summary>
- public Action<VisualElement, ITableData, ITableCell> BindCell;
- public TableColumn(string elementName, string headerTitle, ColumnStyle columnStyle)
- {
- this.ElementName = elementName;
- this.HeaderTitle = headerTitle;
- this.ColumnStyle = columnStyle;
- }
- }
- }
- #endif
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