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- using System;
- using System.Text;
- using System.Collections;
- using System.Collections.Generic;
- namespace YooAsset
- {
- [Serializable]
- internal class DebugPackageData
- {
- /// <summary>
- /// 包裹名称
- /// </summary>
- public string PackageName;
- public List<DebugProviderInfo> ProviderInfos = new List<DebugProviderInfo>(1000);
- public List<DebugBundleInfo> BundleInfos = new List<DebugBundleInfo>(1000);
- public List<DebugOperationInfo> OperationInfos = new List<DebugOperationInfo>(1000);
- [NonSerialized]
- public Dictionary<string, DebugBundleInfo> BundleInfoDic = new Dictionary<string, DebugBundleInfo>();
- private bool _isParse = false;
- /// <summary>
- /// 获取调试资源包信息类
- /// </summary>
- public DebugBundleInfo GetBundleInfo(string bundleName)
- {
- // 解析数据
- if (_isParse == false)
- {
- _isParse = true;
- foreach (var bundleInfo in BundleInfos)
- {
- if (BundleInfoDic.ContainsKey(bundleInfo.BundleName) == false)
- {
- BundleInfoDic.Add(bundleInfo.BundleName, bundleInfo);
- }
- }
- }
- if (BundleInfoDic.TryGetValue(bundleName, out DebugBundleInfo value))
- {
- return value;
- }
- else
- {
- UnityEngine.Debug.LogError($"Can not found {nameof(DebugBundleInfo)} : {bundleName}");
- return default;
- }
- }
- }
- }
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