AssetBundleResult.cs 2.4 KB

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  1. using System.IO;
  2. using UnityEngine;
  3. using UnityEngine.SceneManagement;
  4. namespace YooAsset
  5. {
  6. internal class AssetBundleResult : BundleResult
  7. {
  8. private readonly IFileSystem _fileSystem;
  9. private readonly PackageBundle _packageBundle;
  10. private readonly AssetBundle _assetBundle;
  11. private readonly Stream _managedStream;
  12. public AssetBundleResult(IFileSystem fileSystem, PackageBundle packageBundle, AssetBundle assetBundle, Stream managedStream)
  13. {
  14. _fileSystem = fileSystem;
  15. _packageBundle = packageBundle;
  16. _assetBundle = assetBundle;
  17. _managedStream = managedStream;
  18. }
  19. public override void UnloadBundleFile()
  20. {
  21. if (_assetBundle != null)
  22. {
  23. _assetBundle.Unload(true);
  24. }
  25. if (_managedStream != null)
  26. {
  27. _managedStream.Close();
  28. _managedStream.Dispose();
  29. }
  30. }
  31. public override string GetBundleFilePath()
  32. {
  33. return _fileSystem.GetBundleFilePath(_packageBundle);
  34. }
  35. public override byte[] ReadBundleFileData()
  36. {
  37. return _fileSystem.ReadBundleFileData(_packageBundle);
  38. }
  39. public override string ReadBundleFileText()
  40. {
  41. return _fileSystem.ReadBundleFileText(_packageBundle);
  42. }
  43. public override FSLoadAssetOperation LoadAssetAsync(AssetInfo assetInfo)
  44. {
  45. var operation = new AssetBundleLoadAssetOperation(_packageBundle, _assetBundle, assetInfo);
  46. return operation;
  47. }
  48. public override FSLoadAllAssetsOperation LoadAllAssetsAsync(AssetInfo assetInfo)
  49. {
  50. var operation = new AssetBundleLoadAllAssetsOperation(_packageBundle, _assetBundle, assetInfo);
  51. return operation;
  52. }
  53. public override FSLoadSubAssetsOperation LoadSubAssetsAsync(AssetInfo assetInfo)
  54. {
  55. var operation = new AssetBundleLoadSubAssetsOperation(_packageBundle, _assetBundle, assetInfo);
  56. return operation;
  57. }
  58. public override FSLoadSceneOperation LoadSceneOperation(AssetInfo assetInfo, LoadSceneParameters loadParams, bool suspendLoad)
  59. {
  60. var operation = new AssetBundleLoadSceneOperation(assetInfo, loadParams, suspendLoad);
  61. return operation;
  62. }
  63. }
  64. }