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- using UnityEngine.SceneManagement;
- namespace YooAsset
- {
- internal abstract class BundleResult
- {
- /// <summary>
- /// 卸载资源包文件
- /// </summary>
- public abstract void UnloadBundleFile();
- /// <summary>
- /// 获取资源包文件的路径
- /// </summary>
- public abstract string GetBundleFilePath();
- /// <summary>
- /// 读取资源包文件的二进制数据
- /// </summary>
- public abstract byte[] ReadBundleFileData();
- /// <summary>
- /// 读取资源包文件的文本数据
- /// </summary>
- public abstract string ReadBundleFileText();
- /// <summary>
- /// 加载资源包内的资源对象
- /// </summary>
- public abstract FSLoadAssetOperation LoadAssetAsync(AssetInfo assetInfo);
- /// <summary>
- /// 加载资源包内的所有资源对象
- /// </summary>
- public abstract FSLoadAllAssetsOperation LoadAllAssetsAsync(AssetInfo assetInfo);
- /// <summary>
- /// 加载资源包内的资源对象及所有子资源对象
- /// </summary>
- public abstract FSLoadSubAssetsOperation LoadSubAssetsAsync(AssetInfo assetInfo);
- /// <summary>
- /// 加载资源包内的场景对象
- /// </summary>
- public abstract FSLoadSceneOperation LoadSceneOperation(AssetInfo assetInfo, LoadSceneParameters loadParams, bool suspendLoad);
- }
- }
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