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- using UnityEngine.SceneManagement;
- namespace YooAsset
- {
- internal class RawBundleResult : BundleResult
- {
- private readonly IFileSystem _fileSystem;
- private readonly PackageBundle _packageBundle;
- public RawBundleResult(IFileSystem fileSystem, PackageBundle packageBundle)
- {
- _fileSystem = fileSystem;
- _packageBundle = packageBundle;
- }
- public override void UnloadBundleFile()
- {
- }
- public override string GetBundleFilePath()
- {
- return _fileSystem.GetBundleFilePath(_packageBundle);
- }
- public override byte[] ReadBundleFileData()
- {
- return _fileSystem.ReadBundleFileData(_packageBundle);
- }
- public override string ReadBundleFileText()
- {
- return _fileSystem.ReadBundleFileText(_packageBundle);
- }
- public override FSLoadAssetOperation LoadAssetAsync(AssetInfo assetInfo)
- {
- var operation = new RawBundleLoadAssetOperation();
- return operation;
- }
- public override FSLoadAllAssetsOperation LoadAllAssetsAsync(AssetInfo assetInfo)
- {
- var operation = new RawBundleLoadAllAssetsOperation();
- return operation;
- }
- public override FSLoadSubAssetsOperation LoadSubAssetsAsync(AssetInfo assetInfo)
- {
- var operation = new RawBundleLoadSubAssetsOperation();
- return operation;
- }
- public override FSLoadSceneOperation LoadSceneOperation(AssetInfo assetInfo, LoadSceneParameters loadParams, bool suspendLoad)
- {
- var operation = new RawBundleLoadSceneOperation();
- return operation;
- }
- }
- }
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