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- using System;
- using System.Diagnostics;
- using System.Collections;
- using System.Collections.Generic;
- using System.Threading.Tasks;
- namespace YooAsset
- {
- public abstract class AsyncOperationBase : IEnumerator, IComparable<AsyncOperationBase>
- {
- private Action<AsyncOperationBase> _callback;
- private string _packageName = null;
- private int _whileFrame = 1000;
- /// <summary>
- /// 所有子任务
- /// </summary>
- internal readonly List<AsyncOperationBase> Childs = new List<AsyncOperationBase>(10);
- /// <summary>
- /// 等待异步执行完成
- /// </summary>
- internal bool IsWaitForAsyncComplete { private set; get; } = false;
- /// <summary>
- /// 是否已经完成
- /// </summary>
- internal bool IsFinish { private set; get; } = false;
- /// <summary>
- /// 任务优先级
- /// </summary>
- public uint Priority { set; get; } = 0;
- /// <summary>
- /// 任务状态
- /// </summary>
- public EOperationStatus Status { get; protected set; } = EOperationStatus.None;
- /// <summary>
- /// 错误信息
- /// </summary>
- public string Error { get; protected set; }
- /// <summary>
- /// 处理进度
- /// </summary>
- public float Progress { get; protected set; }
- /// <summary>
- /// 所属包裹名称
- /// </summary>
- public string PackageName
- {
- get
- {
- return _packageName;
- }
- }
- /// <summary>
- /// 是否已经完成
- /// </summary>
- public bool IsDone
- {
- get
- {
- return Status == EOperationStatus.Failed || Status == EOperationStatus.Succeed;
- }
- }
- /// <summary>
- /// 完成事件
- /// </summary>
- public event Action<AsyncOperationBase> Completed
- {
- add
- {
- if (IsDone)
- value.Invoke(this);
- else
- _callback += value;
- }
- remove
- {
- _callback -= value;
- }
- }
- /// <summary>
- /// 异步操作任务
- /// </summary>
- public Task Task
- {
- get
- {
- if (_taskCompletionSource == null)
- {
- _taskCompletionSource = new TaskCompletionSource<object>();
- if (IsDone)
- _taskCompletionSource.SetResult(null);
- }
- return _taskCompletionSource.Task;
- }
- }
- internal abstract void InternalStart();
- internal abstract void InternalUpdate();
- internal virtual void InternalAbort()
- {
- }
- internal virtual void InternalWaitForAsyncComplete()
- {
- throw new System.NotImplementedException(this.GetType().Name);
- }
- internal virtual string InternalGetDesc()
- {
- return string.Empty;
- }
- /// <summary>
- /// 设置包裹名称
- /// </summary>
- internal void SetPackageName(string packageName)
- {
- _packageName = packageName;
- }
- /// <summary>
- /// 添加子任务
- /// </summary>
- internal void AddChildOperation(AsyncOperationBase child)
- {
- #if UNITY_EDITOR
- if (Childs.Contains(child))
- throw new Exception($"The child node {child.GetType().Name} already exists !");
- #endif
- Childs.Add(child);
- }
- /// <summary>
- /// 获取异步操作说明
- /// </summary>
- internal string GetOperationDesc()
- {
- return InternalGetDesc();
- }
- /// <summary>
- /// 开始异步操作
- /// </summary>
- internal void StartOperation()
- {
- if (Status == EOperationStatus.None)
- {
- Status = EOperationStatus.Processing;
- // 开始记录
- DebugBeginRecording();
- // 开始任务
- InternalStart();
- }
- }
- /// <summary>
- /// 更新异步操作
- /// </summary>
- internal void UpdateOperation()
- {
- if (IsDone == false)
- {
- // 更新记录
- DebugUpdateRecording();
- // 更新任务
- InternalUpdate();
- }
- if (IsDone && IsFinish == false)
- {
- IsFinish = true;
- // 进度百分百完成
- Progress = 1f;
- // 结束记录
- DebugEndRecording();
- //注意:如果完成回调内发生异常,会导致Task无限期等待
- _callback?.Invoke(this);
- if (_taskCompletionSource != null)
- _taskCompletionSource.TrySetResult(null);
- }
- }
- /// <summary>
- /// 终止异步任务
- /// </summary>
- internal void AbortOperation()
- {
- foreach (var child in Childs)
- {
- child.AbortOperation();
- }
- if (IsDone == false)
- {
- Status = EOperationStatus.Failed;
- Error = "user abort";
- YooLogger.Warning($"Async operaiton {this.GetType().Name} has been abort !");
- InternalAbort();
- }
- }
- /// <summary>
- /// 执行While循环
- /// </summary>
- protected bool ExecuteWhileDone()
- {
- if (IsDone == false)
- {
- // 执行更新逻辑
- InternalUpdate();
- // 当执行次数用完时
- _whileFrame--;
- if (_whileFrame <= 0)
- {
- Status = EOperationStatus.Failed;
- Error = $"Operation {this.GetType().Name} failed to wait for async complete !";
- YooLogger.Error(Error);
- }
- }
- return IsDone;
- }
- /// <summary>
- /// 清空完成回调
- /// </summary>
- protected void ClearCompletedCallback()
- {
- _callback = null;
- }
- /// <summary>
- /// 等待异步执行完毕
- /// </summary>
- public void WaitForAsyncComplete()
- {
- if (IsDone)
- return;
- //TODO 防止异步操作被挂起陷入无限死循环!
- // 例如:文件解压任务或者文件导入任务!
- if (Status == EOperationStatus.None)
- {
- StartOperation();
- }
- IsWaitForAsyncComplete = true;
- InternalWaitForAsyncComplete();
- }
- #region 调试信息
- /// <summary>
- /// 开始的时间
- /// </summary>
- public string BeginTime = string.Empty;
- /// <summary>
- /// 处理耗时(单位:毫秒)
- /// </summary>
- public long ProcessTime { protected set; get; }
- // 加载耗时统计
- private Stopwatch _watch = null;
- [Conditional("DEBUG")]
- private void DebugBeginRecording()
- {
- if (_watch == null)
- {
- BeginTime = SpawnTimeToString(UnityEngine.Time.realtimeSinceStartup);
- _watch = Stopwatch.StartNew();
- }
- }
- [Conditional("DEBUG")]
- private void DebugUpdateRecording()
- {
- if (_watch != null)
- {
- ProcessTime = _watch.ElapsedMilliseconds;
- }
- }
- [Conditional("DEBUG")]
- private void DebugEndRecording()
- {
- if (_watch != null)
- {
- ProcessTime = _watch.ElapsedMilliseconds;
- _watch = null;
- }
- }
- private string SpawnTimeToString(float spawnTime)
- {
- float h = UnityEngine.Mathf.FloorToInt(spawnTime / 3600f);
- float m = UnityEngine.Mathf.FloorToInt(spawnTime / 60f - h * 60f);
- float s = UnityEngine.Mathf.FloorToInt(spawnTime - m * 60f - h * 3600f);
- return h.ToString("00") + ":" + m.ToString("00") + ":" + s.ToString("00");
- }
- #endregion
- #region 排序接口实现
- public int CompareTo(AsyncOperationBase other)
- {
- return other.Priority.CompareTo(this.Priority);
- }
- #endregion
- #region 异步编程相关
- bool IEnumerator.MoveNext()
- {
- return !IsDone;
- }
- void IEnumerator.Reset()
- {
- }
- object IEnumerator.Current => null;
- private TaskCompletionSource<object> _taskCompletionSource;
- #endregion
- }
- }
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