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- using System.IO;
- using UnityEngine;
- namespace YooAsset
- {
- public struct DecryptFileInfo
- {
- /// <summary>
- /// 资源包名称
- /// </summary>
- public string BundleName;
- /// <summary>
- /// 文件加载路径
- /// </summary>
- public string FileLoadPath;
- /// <summary>
- /// Unity引擎用于内容校验的CRC
- /// </summary>
- public uint FileLoadCRC;
- }
- public struct DecryptResult
- {
- /// <summary>
- /// 资源包对象
- /// </summary>
- public AssetBundle Result;
- /// <summary>
- /// 异步请求句柄
- /// </summary>
- public AssetBundleCreateRequest CreateRequest;
- /// <summary>
- /// 托管流对象
- /// 注意:流对象在资源包对象释放的时候会自动释放
- /// </summary>
- public Stream ManagedStream;
- }
- public interface IDecryptionServices
- {
- /// <summary>
- /// 同步方式获取解密的资源包对象
- /// </summary>
- DecryptResult LoadAssetBundle(DecryptFileInfo fileInfo);
- /// <summary>
- /// 异步方式获取解密的资源包对象
- /// </summary>
- DecryptResult LoadAssetBundleAsync(DecryptFileInfo fileInfo);
- /// <summary>
- /// 获取解密的字节数据
- /// </summary>
- byte[] ReadFileData(DecryptFileInfo fileInfo);
- /// <summary>
- /// 获取解密的文本数据
- /// </summary>
- string ReadFileText(DecryptFileInfo fileInfo);
- }
- }
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