UnityEngine_Input_Binding.cs 2.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Reflection;
  5. using System.Runtime.InteropServices;
  6. using ILRuntime.CLR.TypeSystem;
  7. using ILRuntime.CLR.Method;
  8. using ILRuntime.Runtime.Enviorment;
  9. using ILRuntime.Runtime.Intepreter;
  10. using ILRuntime.Runtime.Stack;
  11. using ILRuntime.Reflection;
  12. using ILRuntime.CLR.Utils;
  13. namespace ILRuntime.Runtime.Generated
  14. {
  15. unsafe class UnityEngine_Input_Binding
  16. {
  17. public static void Register(ILRuntime.Runtime.Enviorment.AppDomain app)
  18. {
  19. BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly;
  20. MethodBase method;
  21. Type[] args;
  22. Type type = typeof(UnityEngine.Input);
  23. args = new Type[]{typeof(System.Int32)};
  24. method = type.GetMethod("GetMouseButtonDown", flag, null, args, null);
  25. app.RegisterCLRMethodRedirection(method, GetMouseButtonDown_0);
  26. args = new Type[]{};
  27. method = type.GetMethod("get_mousePosition", flag, null, args, null);
  28. app.RegisterCLRMethodRedirection(method, get_mousePosition_1);
  29. }
  30. static StackObject* GetMouseButtonDown_0(ILIntepreter __intp, StackObject* __esp, IList<object> __mStack, CLRMethod __method, bool isNewObj)
  31. {
  32. ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
  33. StackObject* ptr_of_this_method;
  34. StackObject* __ret = ILIntepreter.Minus(__esp, 1);
  35. ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
  36. System.Int32 @button = ptr_of_this_method->Value;
  37. var result_of_this_method = UnityEngine.Input.GetMouseButtonDown(@button);
  38. __ret->ObjectType = ObjectTypes.Integer;
  39. __ret->Value = result_of_this_method ? 1 : 0;
  40. return __ret + 1;
  41. }
  42. static StackObject* get_mousePosition_1(ILIntepreter __intp, StackObject* __esp, IList<object> __mStack, CLRMethod __method, bool isNewObj)
  43. {
  44. ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
  45. StackObject* __ret = ILIntepreter.Minus(__esp, 0);
  46. var result_of_this_method = UnityEngine.Input.mousePosition;
  47. return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method);
  48. }
  49. }
  50. }