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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Windows;
- using System.Windows.Controls;
- using System.Windows.Data;
- using System.Windows.Documents;
- using System.Windows.Input;
- using System.Windows.Media;
- using System.Windows.Media.Imaging;
- using System.Windows.Navigation;
- using System.Windows.Shapes;
- using System.Collections;
- namespace GameEditor
- {
- /// <summary>
- /// MainWindow.xaml 的交互逻辑
- /// </summary>
- public partial class MainWindow : Window
- {
- private Hashtable treeViewNodes = new Hashtable();
- public MainWindow()
- {
- InitializeComponent();
- }
- private void behaviorTreeView_MouseRightButtonUp(object sender, MouseButtonEventArgs e)
- {
- var item = e.Source as TreeViewItem;
- if (item == null)
- {
- return;
- }
- item.ContextMenu.IsOpen = true;
- e.Handled = true;
- }
- private void NewCanExecute(object sender, CanExecuteRoutedEventArgs e)
- {
- e.CanExecute = true;
- }
- private void OnNewNode(object sender, ExecutedRoutedEventArgs e)
- {
- }
- private void DeleteCanExecute(object sender, CanExecuteRoutedEventArgs e)
- {
- e.CanExecute = true;
- }
- private void OnDeleteNode(object sender, ExecutedRoutedEventArgs e)
- {
- }
- }
- }
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