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- using System;
- namespace ET
- {
- [EnableMethod]
- public abstract partial class LSEntity: Entity
- {
- public new K AddComponent<K>(bool isFromPool = false) where K : LSEntity, IAwake, new()
- {
- return this.AddComponentWithId<K>(this.GetId(), isFromPool);
- }
- public new K AddComponent<K, P1>(P1 p1, bool isFromPool = false) where K : LSEntity, IAwake<P1>, new()
- {
- return this.AddComponentWithId<K, P1>(this.GetId(), p1, isFromPool);
- }
- public new K AddComponent<K, P1, P2>(P1 p1, P2 p2, bool isFromPool = false) where K : LSEntity, IAwake<P1, P2>, new()
- {
- return this.AddComponentWithId<K, P1, P2>(this.GetId(), p1, p2, isFromPool);
- }
- public new K AddComponent<K, P1, P2, P3>(P1 p1, P2 p2, P3 p3, bool isFromPool = false) where K : LSEntity, IAwake<P1, P2, P3>, new()
- {
- return this.AddComponentWithId<K, P1, P2, P3>(this.GetId(), p1, p2, p3, isFromPool);
- }
- [EnableAccessEntiyChild]
- public new T AddChild<T>(bool isFromPool = false) where T : LSEntity, IAwake
- {
- return this.AddChildWithId<T>(this.GetId(), isFromPool);
- }
- [EnableAccessEntiyChild]
- public new T AddChild<T, A>(A a, bool isFromPool = false) where T : LSEntity, IAwake<A>
- {
- return this.AddChildWithId<T, A>(this.GetId(), a, isFromPool);
- }
- [EnableAccessEntiyChild]
- public new T AddChild<T, A, B>(A a, B b, bool isFromPool = false) where T : LSEntity, IAwake<A, B>
- {
- return this.AddChildWithId<T, A, B>(this.GetId(), a, b, isFromPool);
- }
- [EnableAccessEntiyChild]
- public new T AddChild<T, A, B, C>(A a, B b, C c, bool isFromPool = false) where T : LSEntity, IAwake<A, B, C>
- {
- return this.AddChildWithId<T, A, B, C>(this.GetId(), a, b, c, isFromPool);
- }
- protected override long GetLongHashCode(Type type)
- {
- return LSEntitySystemSingleton.Instance.GetLongHashCode(type);
- }
- protected override void RegisterSystem()
- {
- LSWorld lsWorld = (LSWorld)this.IScene;
- TypeSystems.OneTypeSystems oneTypeSystems = LSEntitySystemSingleton.Instance.GetOneTypeSystems(this.GetType());
- if (oneTypeSystems == null)
- {
- return;
- }
- if (oneTypeSystems.QueueFlag[LSQueneUpdateIndex.LSUpdate])
- {
- lsWorld.RegisterSystem(this);
- }
- }
- }
- }
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