Game.cs 812 B

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  1. namespace ET
  2. {
  3. public static class Game
  4. {
  5. public static EventSystem EventSystem
  6. {
  7. get
  8. {
  9. return EventSystem.Instance;
  10. }
  11. }
  12. private static Scene scene;
  13. public static Scene Scene
  14. {
  15. get
  16. {
  17. return scene ?? (scene = EntitySceneFactory.CreateScene(1, SceneType.Process, "Process"));
  18. }
  19. }
  20. public static ObjectPool ObjectPool
  21. {
  22. get
  23. {
  24. return ObjectPool.Instance;
  25. }
  26. }
  27. public static void Close()
  28. {
  29. scene?.Dispose();
  30. scene = null;
  31. ObjectPool.Instance.Dispose();
  32. EventSystem.Instance.Dispose();
  33. }
  34. }
  35. }