UnitPathComponent.cs 301 B

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  1. using System.Collections.Generic;
  2. using System.Threading;
  3. using UnityEngine;
  4. namespace ET
  5. {
  6. public class UnitPathComponent: Entity
  7. {
  8. public List<Vector3> Path = new List<Vector3>();
  9. public Vector3 ServerPos;
  10. public ETCancellationToken ETCancellationToken;
  11. }
  12. }