ActorLocationSenderComponentSystem.cs 8.3 KB

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  1. using System;
  2. using System.IO;
  3. namespace ET
  4. {
  5. [Callback(TimerType.ActorLocationSenderChecker)]
  6. public class ActorLocationSenderChecker: ATimer<ActorLocationSenderComponent>
  7. {
  8. protected override void Run(ActorLocationSenderComponent self)
  9. {
  10. try
  11. {
  12. self.Check();
  13. }
  14. catch (Exception e)
  15. {
  16. Log.Error($"move timer error: {self.Id}\n{e}");
  17. }
  18. }
  19. }
  20. [ObjectSystem]
  21. public class ActorLocationSenderComponentAwakeSystem: AwakeSystem<ActorLocationSenderComponent>
  22. {
  23. public override void Awake(ActorLocationSenderComponent self)
  24. {
  25. ActorLocationSenderComponent.Instance = self;
  26. // 每10s扫描一次过期的actorproxy进行回收,过期时间是2分钟
  27. // 可能由于bug或者进程挂掉,导致ActorLocationSender发送的消息没有确认,结果无法自动删除,每一分钟清理一次这种ActorLocationSender
  28. self.CheckTimer = TimerComponent.Instance.NewRepeatedTimer(10 * 1000, TimerType.ActorLocationSenderChecker, self);
  29. }
  30. }
  31. [ObjectSystem]
  32. public class ActorLocationSenderComponentDestroySystem: DestroySystem<ActorLocationSenderComponent>
  33. {
  34. public override void Destroy(ActorLocationSenderComponent self)
  35. {
  36. ActorLocationSenderComponent.Instance = null;
  37. TimerComponent.Instance.Remove(ref self.CheckTimer);
  38. }
  39. }
  40. [FriendClass(typeof(ActorLocationSenderComponent))]
  41. [FriendClass(typeof(ActorLocationSender))]
  42. public static class ActorLocationSenderComponentSystem
  43. {
  44. public static void Check(this ActorLocationSenderComponent self)
  45. {
  46. using (ListComponent<long> list = ListComponent<long>.Create())
  47. {
  48. long timeNow = TimeHelper.ServerNow();
  49. foreach ((long key, Entity value) in self.Children)
  50. {
  51. ActorLocationSender actorLocationMessageSender = (ActorLocationSender) value;
  52. if (timeNow > actorLocationMessageSender.LastSendOrRecvTime + ActorLocationSenderComponent.TIMEOUT_TIME)
  53. {
  54. list.Add(key);
  55. }
  56. }
  57. foreach (long id in list)
  58. {
  59. self.Remove(id);
  60. }
  61. }
  62. }
  63. private static ActorLocationSender GetOrCreate(this ActorLocationSenderComponent self, long id)
  64. {
  65. if (id == 0)
  66. {
  67. throw new Exception($"actor id is 0");
  68. }
  69. if (self.Children.TryGetValue(id, out Entity actorLocationSender))
  70. {
  71. return (ActorLocationSender) actorLocationSender;
  72. }
  73. actorLocationSender = self.AddChildWithId<ActorLocationSender>(id);
  74. return (ActorLocationSender) actorLocationSender;
  75. }
  76. private static void Remove(this ActorLocationSenderComponent self, long id)
  77. {
  78. if (!self.Children.TryGetValue(id, out Entity actorMessageSender))
  79. {
  80. return;
  81. }
  82. actorMessageSender.Dispose();
  83. }
  84. public static void Send(this ActorLocationSenderComponent self, long entityId, IActorRequest message)
  85. {
  86. self.Call(entityId, message).Coroutine();
  87. }
  88. public static async ETTask<IActorResponse> Call(this ActorLocationSenderComponent self, long entityId, IActorRequest iActorRequest)
  89. {
  90. ActorLocationSender actorLocationSender = self.GetOrCreate(entityId);
  91. // 先序列化好
  92. int rpcId = ActorMessageSenderComponent.Instance.GetRpcId();
  93. iActorRequest.RpcId = rpcId;
  94. (ushort _, MemoryStream stream) = MessageSerializeHelper.MessageToStream(iActorRequest);
  95. long actorLocationSenderInstanceId = actorLocationSender.InstanceId;
  96. using (await CoroutineLockComponent.Instance.Wait(CoroutineLockType.ActorLocationSender, entityId))
  97. {
  98. if (actorLocationSender.InstanceId != actorLocationSenderInstanceId)
  99. {
  100. throw new RpcException(ErrorCore.ERR_ActorTimeout, $"{stream.ToActorMessage()}");
  101. }
  102. // 队列中没处理的消息返回跟上个消息一样的报错
  103. if (actorLocationSender.Error == ErrorCore.ERR_NotFoundActor)
  104. {
  105. return ActorHelper.CreateResponse(iActorRequest, actorLocationSender.Error);
  106. }
  107. try
  108. {
  109. return await self.CallInner(actorLocationSender, rpcId, stream);
  110. }
  111. catch (RpcException)
  112. {
  113. self.Remove(actorLocationSender.Id);
  114. throw;
  115. }
  116. catch (Exception e)
  117. {
  118. self.Remove(actorLocationSender.Id);
  119. throw new Exception($"{stream.ToActorMessage()}", e);
  120. }
  121. }
  122. }
  123. private static async ETTask<IActorResponse> CallInner(this ActorLocationSenderComponent self, ActorLocationSender actorLocationSender, int rpcId, MemoryStream memoryStream)
  124. {
  125. int failTimes = 0;
  126. long instanceId = actorLocationSender.InstanceId;
  127. actorLocationSender.LastSendOrRecvTime = TimeHelper.ServerNow();
  128. while (true)
  129. {
  130. if (actorLocationSender.ActorId == 0)
  131. {
  132. actorLocationSender.ActorId = await LocationProxyComponent.Instance.Get(actorLocationSender.Id);
  133. if (actorLocationSender.InstanceId != instanceId)
  134. {
  135. throw new RpcException(ErrorCore.ERR_ActorLocationSenderTimeout2, $"{memoryStream.ToActorMessage()}");
  136. }
  137. }
  138. if (actorLocationSender.ActorId == 0)
  139. {
  140. IActorRequest iActorRequest = (IActorRequest)memoryStream.ToActorMessage();
  141. return ActorHelper.CreateResponse(iActorRequest, ErrorCore.ERR_NotFoundActor);
  142. }
  143. IActorResponse response = await ActorMessageSenderComponent.Instance.Call(actorLocationSender.ActorId, rpcId, memoryStream, false);
  144. if (actorLocationSender.InstanceId != instanceId)
  145. {
  146. throw new RpcException(ErrorCore.ERR_ActorLocationSenderTimeout3, $"{memoryStream.ToActorMessage()}");
  147. }
  148. switch (response.Error)
  149. {
  150. case ErrorCore.ERR_NotFoundActor:
  151. {
  152. // 如果没找到Actor,重试
  153. ++failTimes;
  154. if (failTimes > 20)
  155. {
  156. Log.Debug($"actor send message fail, actorid: {actorLocationSender.Id}");
  157. actorLocationSender.Error = ErrorCore.ERR_NotFoundActor;
  158. // 这里不能删除actor,要让后面等待发送的消息也返回ERR_NotFoundActor,直到超时删除
  159. return response;
  160. }
  161. // 等待0.5s再发送
  162. await TimerComponent.Instance.WaitAsync(500);
  163. if (actorLocationSender.InstanceId != instanceId)
  164. {
  165. throw new RpcException(ErrorCore.ERR_ActorLocationSenderTimeout4, $"{memoryStream.ToActorMessage()}");
  166. }
  167. actorLocationSender.ActorId = 0;
  168. continue;
  169. }
  170. case ErrorCore.ERR_ActorTimeout:
  171. {
  172. throw new RpcException(response.Error, $"{memoryStream.ToActorMessage()}");
  173. }
  174. }
  175. if (ErrorCore.IsRpcNeedThrowException(response.Error))
  176. {
  177. throw new RpcException(response.Error, $"Message: {response.Message} Request: {memoryStream.ToActorMessage()}");
  178. }
  179. return response;
  180. }
  181. }
  182. }
  183. }